{
 "methods": [
  {
   "name": "Ignore",
   "text": "This event is ignored by the zone and the next zone under it is queried. If no zone remains, the global configuration determines the result."
  },
  {
   "name": "Allow",
   "text": "This event happens normally inside the zone."
  },
  {
   "name": "Block",
   "text": "This event is prevented from happening inside the zone."
  }
 ],
 "settings": [
  {
   "name": "Visible on map",
   "text": "Determines whether this zone is visible to players on the map."
  },
  {
   "name": "Notification on entry",
   "text": "Notifies players when they enter the zone."
  }
 ],
 "categories": [
  {
   "name": "General",
   "rules": [
    {
     "name": "Fall damage",
     "text": "Damage received after falling from a greater height."
    },
    {
     "name": "Melee weapon damage",
     "text": "Damage received from all melee weapons including special weapons like the chainsaw."
    },
    {
     "name": "Melee damage",
     "text": "Damage received from all unarmed melee attacks."
    },
    {
     "name": "Projectile damage",
     "text": "Damage received from bolts, arrows, and firearm ammunition."
    },
    {
     "name": "Explosive damage",
     "text": "Damage received from any type of explosion except Suicide Puppets."
    },
    {
     "name": "Trap damage",
     "text": "Damage received from all non-explosive traps."
    },
    {
     "name": "Burn damage",
     "text": "Damage received from all heat sources with high enough temperature."
    }
   ]
  },
  {
   "name": "Player",
   "rules": [
    {
     "name": "Player melee damage",
     "text": "Damage received from player fists."
    },
    {
     "name": "Player melee weapon damage",
     "text": "Damage received from player melee weapons."
    },
    {
     "name": "Player projectile damage",
     "text": "Damage received from player projectiles."
    },
    {
     "name": "Player throwing damage",
     "text": "Damage received from player thrown items."
    },
    {
     "name": "Player burn damage",
     "text": "Damage received from player flamethrowers."
    },
    {
     "name": "Player explosive damage",
     "text": "Damage received from player explosive non-trap items."
    },
    {
     "name": "Player trap damage",
     "text": "Damage received from player traps."
    },
    {
     "name": "Vehicle Damage",
     "text": "Damage received from a player running over another player"
    },
    {
     "name": "Player Anti Block Phasing",
     "text": "Allows players to pass through each other after briefly colliding."
    }
   ]
  },
  {
   "name": "Puppet",
   "rules": [
    {
     "name": "Puppet melee damage",
     "text": "Damage received from puppet attacks. Does not include the explosion from Suicide Puppets."
    },
    {
     "name": "Suicide puppet damage",
     "text": "Damage received exclusively from suicide puppet explosions."
    }
   ]
  },
  {
   "name": "Razor",
   "rules": [
    {
     "name": "Razor melee damage",
     "text": "Damage received from razors."
    }
   ]
  },
  {
   "name": "Brenner",
   "rules": [
    {
     "name": "Brenner melee damage",
     "text": "Damage received from brenner melee attacks."
    },
    {
     "name": "Brenner burn damage",
     "text": "Damage received from brenner flamethrower attacks."
    }
   ]
  },
  {
   "name": "Animal",
   "rules": [
    {
     "name": "Animal melee damage",
     "text": "Damage received from animals."
    }
   ]
  },
  {
   "name": "Armed NPC",
   "rules": [
    {
     "name": "Armed NPC melee weapon damage",
     "text": "Damage received from armed NPC melee attacks."
    },
    {
     "name": "Armed NPC projectile damage",
     "text": "Damage received from armed NPC projectile attacks."
    }
   ]
  },
  {
   "name": "Sentry",
   "rules": [
    {
     "name": "Sentry melee damage",
     "text": "Melee damage received from Sentries found at TEC-01 facilities."
    },
    {
     "name": "Sentry projectile damage",
     "text": "Projectile damage received from Sentries found at TEC-01 facilities."
    },
    {
     "name": "Sentry burn damage",
     "text": "Burn damage received from Sentries found at TEC-01 facilities."
    },
    {
     "name": "Sentry explosive damage",
     "text": "Explosive damage received from Sentries found at TEC-01 facilities."
    }
   ]
  },
  {
   "name": "Dropship",
   "rules": [
    {
     "name": "Dropship damage",
     "text": "Damage received from dropships."
    }
   ]
  },
  {
   "name": "Turret",
   "rules": [
    {
     "name": "Turret projectile damage",
     "text": "Damage received from turret projectiles"
    },
    {
     "name": "Turret burn damage",
     "text": "Damage received from turret flamethrowers"
    },
    {
     "name": "Turret explosive damage",
     "text": "Damage received from turret explosive projectiles."
    }
   ]
  },
  {
   "name": "Vehicles",
   "rules": [
    {
     "name": "Player Melee Damage to Vehicles",
     "text": "Damage received from players fists"
    },
    {
     "name": "Player Melee Weapon Damage to Vehicles",
     "text": "Damage received from player melee weapons"
    },
    {
     "name": "Player Projectile Damage to Vehicles",
     "text": "Damage received from player projectiles"
    },
    {
     "name": "NPC Melee Damage to Vehicles",
     "text": "Damage received from armed NPC fists"
    },
    {
     "name": "NPC Melee Weapon Damage to Vehicle",
     "text": "Damage received from armed NPC melee weapons"
    },
    {
     "name": "NPC Projectile Damage to Vehicles",
     "text": "Damage received from armed NPC projectiles"
    },
    {
     "name": "Throwing Damage to Vehicles",
     "text": "Damage received from player thrown items"
    },
    {
     "name": "Burn Damage to Vehicles",
     "text": "Damage received from player flamethrowers"
    },
    {
     "name": "Explosive Damage to Vehicles",
     "text": "Damage received from player explosive non-trap items"
    },
    {
     "name": "Trap Damage to Vehicles",
     "text": "Damage received from player traps"
    },
    {
     "name": "Environment Damage to Vehicles",
     "text": "Damage receive from crashing into the environment"
    },
    {
     "name": "Vehicle to Vehicle Damage",
     "text": "Damage received from other vehicles"
    },
    {
     "name": "Cargo Drop Damage to Vehicles",
     "text": "Damage dealt to vehicles by cargo drop explosions."
    },
    {
     "name": "Explosive Damage to Vehicles From Items",
     "text": "Damage dealt to vehicles by explosion of no-owner items"
    }
   ]
  },
  {
   "name": "Base Interaction",
   "rules": [
    {
     "name": "Base defense damage",
     "text": "Damage received from Base Building wall spikes and barbed wires, as well as barbed spikes and wooden barricade base building elements."
    },
    {
     "name": "Damage to bases",
     "text": "Damage applied to all Base Building elements."
    },
    {
     "name": "Building bases",
     "text": "Determines if Base Building elements can be placed in the area or not."
    },
    {
     "name": "Base decay",
     "text": "If global base decay is disabled, bases will only decay inside zones that allow it. If global base decay is enabled, bases will not decay inside zones that block it."
    }
   ]
  },
  {
   "name": "World Interactions & Utilities",
   "rules": [
    {
     "name": "Picking player locks",
     "text": "Determines if locks placed by players can be lockpicked."
    },
    {
     "name": "Picking world locks",
     "text": "Determines if pre-placed locks can be lockpicked."
    },
    {
     "name": "Flag overtake",
     "text": "Determines if flags placed by players can be overtaken."
    },
    {
     "name": "Vehicle parking",
     "text": "Determines if vehicles can be permanently parked inside the zone or if they get destroyed after a set amount of time."
    },
    {
     "name": "Availability Grid",
     "text": "Certain systems use the availability grid to check if the area can be used for spawning. This will mark the zone as blocked or available for spawning."
    },
    {
     "name": "Chest Parking",
     "text": "Determines if chests can be permanently left inside the zone or if they get destroyed after a set amount of time."
    },
    {
     "name": "Dropship Encounter Spawning",
     "text": "Determines if dropship encounters can be spawned inside the zone."
    },
    {
     "name": "Auto Close Vehicle Doors On Exit",
     "text": "Determines if vehicle doors should be automatically closed after exiting the vehicle."
    },
    {
     "name": "Lock Protection Damage",
     "text": "Damage received when failing to lockpick locks with protection."
    },
    {
     "name": "Blueprint Placement",
     "text": "Allows placement of non-base-building blueprints."
    },
    {
     "name": "Cargo drop explosion damage",
     "text": "Damage dealt to player from cargo drop explosions."
    }
   ]
  },
  {
   "name": "Disabling Effects",
   "rules": [
    {
     "name": "Sentry EMP Effect",
     "text": "EMP disabling effect on sentries."
    },
    {
     "name": "Player electronics EMP Effect",
     "text": "EMP disabling effect on electronics equipped by players."
    },
    {
     "name": "Other EMP Effect",
     "text": "EMP disabling effect on everything else."
    }
   ]
  }
 ]
}
