{
 "measured": {
  "settings": 437,
  "sections": 6,
  "describedByGame": 434,
  "namedByGame": 436,
  "withRange": 104,
  "singlePlayerDiffers": 18,
  "version": "7",
  "game": "1.3.3"
 },
 "sections": [
  {
   "key": "General",
   "label": "General",
   "n": 66
  },
  {
   "key": "World",
   "label": "The world",
   "n": 142
  },
  {
   "key": "Respawn",
   "label": "Respawning",
   "n": 29
  },
  {
   "key": "Vehicles",
   "label": "Vehicles",
   "n": 46
  },
  {
   "key": "Damage",
   "label": "Damage and decay",
   "n": 19
  },
  {
   "key": "Features",
   "label": "Features",
   "n": 135
  }
 ],
 "settings": [
  {
   "key": "scum.ServerName",
   "name": "Server Name",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "SCUM Server",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The name of the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.ServerDescription",
   "name": "Server Description",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "Server Description",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The server description.",
   "whatFromGame": true
  },
  {
   "key": "scum.ServerPassword",
   "name": "Server Password",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The password of the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxPlayers",
   "name": "Max Players",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "64",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum number of players that can connect to the server at once.",
   "whatFromGame": true
  },
  {
   "key": "scum.PlaySafeIdProtection",
   "name": "Playsafe ID Protection",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Allow only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.ServerBannerUrl",
   "name": "Server Banner Url",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The URL for the server banner.",
   "whatFromGame": true
  },
  {
   "key": "scum.ServerPlaystyle",
   "name": "Server Playstyle",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "PVE",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The server's preferred playstyle.",
   "whatFromGame": true
  },
  {
   "key": "scum.WelcomeMessage",
   "name": "Welcome Message",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "Welcome to our SCUM Server",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set the welcome message of the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.MessageOfTheDay",
   "name": "Message Of The Day",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "This is the Message of the Day.",
   "type": "text",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set the message of the day for the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.MessageOfTheDayCooldown",
   "name": "Message Of The Day Cooldown",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "10",
   "type": "number",
   "unit": "minutes",
   "min": "10",
   "max": "720",
   "dashMeans": null,
   "what": "Sets the cool-down between messages of the day (in minutes).",
   "whatFromGame": true
  },
  {
   "key": "scum.MinServerTickRate",
   "name": "Min Server Tick Rate",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimal rate at which the server will tick.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxServerTickRate",
   "name": "Max Server Tick Rate",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "30",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum rate at which the server will tick.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxPingCheckEnabled",
   "name": "Enable Max Ping Checks",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "MAX PING value will be respected only if this is ON. If it's OFF, prisoners with any ping value will be able to connect.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxPing",
   "name": "Max Ping",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "400",
   "type": "number",
   "unit": null,
   "min": "10",
   "max": "999",
   "dashMeans": null,
   "what": "Value that is compared to user ping as part of login approval check.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxNumberOfConsecutiveHighPingReadings",
   "name": "Max Number Of Consecutive High Ping Readings",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Number of times a player has to have high ping before getting kicked from the server",
   "whatFromGame": true
  },
  {
   "key": "scum.LogoutTimer",
   "name": "Logout Timer",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "600",
   "dashMeans": null,
   "what": "Time (in seconds) after which the player's pawn will be removed from the game after the player logs out.",
   "whatFromGame": true
  },
  {
   "key": "scum.LogoutTimerWhileCaptured",
   "name": "Logout Timer While Captured",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "120",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "600",
   "dashMeans": null,
   "what": "Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while tied up.",
   "whatFromGame": true
  },
  {
   "key": "scum.LogoutTimerInBunker",
   "name": "Logout Timer In Bunker",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "30000",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "36000",
   "dashMeans": null,
   "what": "Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while in bunker.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowFirstPerson",
   "name": "Allow First Person",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable players to use the first person view.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowThirdPerson",
   "name": "Allow Third Person",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable players to use the third person view.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowCrosshair",
   "name": "Allow Crosshair",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable the crosshair on weapon.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowVoting",
   "name": "Allow Voting",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable player voting.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowMapScreen",
   "name": "Allow Map Screen",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable the map screen.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowKillClaiming",
   "name": "Allow Kill Claiming",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable the feature of kill claiming.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowComa",
   "name": "Allow Coma",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable the coma feature.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowMinesAndTraps",
   "name": "Allow Mines And Traps",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable the use of mines and traps.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowSkillGainInSafeZones",
   "name": "Allow Skill Gain In Safe Zones",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable experience gain while in safe zones.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowEvents",
   "name": "Allow Events",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable in-game events.",
   "whatFromGame": true
  },
  {
   "key": "scum.LimitGlobalChat",
   "name": "Limit Global Chat",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Is global chat limited to admins and developers only, or is it accessible to everyone.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowGlobalChat",
   "name": "Allow Global Chat",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable global chat.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowLocalChat",
   "name": "Allow Local Chat",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable local chat.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowSquadChat",
   "name": "Allow Squad Chat",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable squad chat.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowAdminChat",
   "name": "Allow Admin Chat",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable admin chat.",
   "whatFromGame": true
  },
  {
   "key": "scum.RustyLocksLogging",
   "name": "Rusty Locks Logging",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable logging of lockpicking of world locks.",
   "whatFromGame": true
  },
  {
   "key": "scum.HideKillNotification",
   "name": "Hide Kill Notification",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Hide/show kill notifications.",
   "whatFromGame": true
  },
  {
   "key": "scum.DisableExamineGhost",
   "name": "Disable Examine Ghost",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable examine ghost.",
   "whatFromGame": true
  },
  {
   "key": "scum.DisableTimedGifts",
   "name": "Disable Timed Gifts",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable timed gifts.",
   "whatFromGame": true
  },
  {
   "key": "scum.UseMapBaseBuildingRestriction",
   "name": "Use Map Base Building Restriction",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable building restrictions on specific parts of the map.",
   "whatFromGame": true
  },
  {
   "key": "scum.UseBuildingProximityRestrictions",
   "name": "Use Building Proximity Restrictions",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable building restrictions based on proximity to the buildings.",
   "whatFromGame": true
  },
  {
   "key": "scum.DisableBaseBuilding",
   "name": "Disable Base Building",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable base building.",
   "whatFromGame": true
  },
  {
   "key": "scum.VotingDuration",
   "name": "Voting Duration",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "30",
   "max": "600",
   "dashMeans": null,
   "what": "Amount of time (in seconds) people have to vote.",
   "whatFromGame": true
  },
  {
   "key": "scum.PlayerMinimalVotingInterest",
   "name": "Player Minimal Voting Interest",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "0.5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Percentage of people that need to cast a vote for the vote to be valid.",
   "whatFromGame": true
  },
  {
   "key": "scum.PlayerPositiveVotePercentage",
   "name": "Player Positive Vote Percentage",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "0.5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Percentage of affirmative votes that are required for the vote to go through.",
   "whatFromGame": true
  },
  {
   "key": "scum.MasterServerUpdateSendInterval",
   "name": "Master Server Update Send Interval",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How often (in seconds) are updates sent to the Master Server.",
   "whatFromGame": true
  },
  {
   "key": "scum.MasterServerIsLocalTest",
   "name": "Use Local Proxy Server",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Use local proxy server for better development velocity.",
   "whatFromGame": true
  },
  {
   "key": "scum.PartialWipe",
   "name": "Partial Wipe",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable partial wiping of the server. Partial wipe will erase world progression, excluding character skill experience and attribute progress, upon server restart.",
   "whatFromGame": true
  },
  {
   "key": "scum.GoldWipe",
   "name": "Gold Wipe",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable gold wipe from the server. Gold wipe will delete all of the gold from the players bank account upon server restart.",
   "whatFromGame": true
  },
  {
   "key": "scum.FullWipe",
   "name": "Full Wipe",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable full wipe of the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.ItemVirtualizationRelevancyUpdatePeriod",
   "name": "Item Virtualization Relevancy Update Period",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "1",
   "type": "number",
   "unit": "seconds",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How often is virtualization system updated (in seconds).",
   "whatFromGame": true
  },
  {
   "key": "scum.ItemVirtualizationEventProcessingTimeBudget",
   "name": "Item Virtualization Event Processing Time Budget",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "5",
   "type": "number",
   "unit": "ms",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How much time (in milliseconds) is the virtualization system update allowed to take.",
   "whatFromGame": true
  },
  {
   "key": "scum.ItemVirtualizationVisitorDistanceTravelledForUpdate",
   "name": "Item Virtualization Visitor Distance Travelled For Update",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "100",
   "type": "number",
   "unit": "cm",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How much a player must move (in centimeters) to trigger a virtualization system update.",
   "whatFromGame": true
  },
  {
   "key": "scum.ItemVirtualizationVisitorBounds",
   "name": "Item Virtualization Visitor Bounds",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "10000",
   "type": "number",
   "unit": "cm",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How much space around player (in centimeters) to take into account on devirtualization step.",
   "whatFromGame": true
  },
  {
   "key": "scum.VirtualizedItemBounds",
   "name": "Virtualized Item Bounds",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "100",
   "type": "number",
   "unit": "cm",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Default perceived size (in centimeters) of each item when it's being considered for devirtualization.",
   "whatFromGame": true
  },
  {
   "key": "scum.FameGainMultiplier",
   "name": "Fame Gain Multiplier",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Global Fame Gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.FamePointPenaltyOnDeath",
   "name": "Fame Point Penalty On Death",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "0.1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Ratio of Fame points that the victim loses when they die in any way except when they are killed by another prisoner.",
   "whatFromGame": true
  },
  {
   "key": "scum.FamePointPenaltyOnKilled",
   "name": "Fame Point Penalty On Killed",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "0.5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Ratio of Fame points that the victim loses when killed by another prisoner.",
   "whatFromGame": true
  },
  {
   "key": "scum.FamePointRewardOnKill",
   "name": "Fame Point Reward On Kill",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "0.25",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Ratio of victim's Fame points that the killer gets when they kill another prisoner.",
   "whatFromGame": true
  },
  {
   "key": "scum.LogSuicides",
   "name": "Log Suicides",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should suicides be logged in the kill.log or not.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableSpawnOnGround",
   "name": "Enable Spawn On Ground",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable player spawn on ground instead of parachute spawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.DeleteInactiveUsers",
   "name": "Delete Inactive Players",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable deleting inactive players on server start.",
   "whatFromGame": true
  },
  {
   "key": "scum.DaysSinceLastLoginToBecomeInactive",
   "name": "Days Since Last Login To Become Inactive",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "180",
   "type": "number",
   "unit": "days",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How many days need to pass after a player last logs in to delete them from the database.",
   "whatFromGame": true
  },
  {
   "key": "scum.DeleteBannedUsers",
   "name": "Delete Banned Players",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable deleting banned players on server start.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumTimeForChestsInForbiddenZones",
   "name": "Maximum Time For Chests In Forbidden Zones",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "02:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "2400:00:00",
   "dashMeans": null,
   "what": "Maximum time (in HH:MM:SS) that a chest can stay in a forbidden zone.",
   "whatFromGame": true
  },
  {
   "key": "scum.LogChestOwnership",
   "name": "Log Chest Ownership",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should chest ownership changes be logged in the chest_ownership.log or not.",
   "whatFromGame": true
  },
  {
   "key": "scum.DeleteDuplicateChestsOnServerStartup",
   "name": "Delete Duplicated Chests On Startup",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should delete duplicated chests on server startup or not.",
   "whatFromGame": true
  },
  {
   "key": "scum.ServerSettingsVersion",
   "name": "Server Settings Version",
   "nameFromGame": true,
   "section": "General",
   "sectionLabel": "General",
   "default": "7",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Internal use only.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedBirds",
   "name": "Max Allowed Birds",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "15",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum number of birds allowed to be spawned in the world.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedCharacters",
   "name": "Max Allowed Characters",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1024",
   "dashMeans": null,
   "what": "Maximum number of characters allowed to be present in the world (including player characters).",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedPuppets",
   "name": "Max Allowed Puppets",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1024",
   "dashMeans": null,
   "what": "Maximum number of puppets allowed to be present in the world.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedNPCs",
   "name": "Max Allowed Armed NPCS",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "512",
   "dashMeans": null,
   "what": "Maximum number of NPCs allowed to be present in the world.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedDrones",
   "name": "Max Allowed Drones",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum number of drones allowed to be spawned in the world.",
   "whatFromGame": true,
   "singlePlayer": "30"
  },
  {
   "key": "scum.DisableSentrySpawning",
   "name": "Disable Sentry Spawning",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable spawning of sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableSentryRespawning",
   "name": "Enable POI Sentry Respawning",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable POI sentry respawning via dropships.",
   "whatFromGame": true
  },
  {
   "key": "scum.DisableSuicidePuppetSpawning",
   "name": "Disable Suicide Puppet Spawning",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable spawning of suicide zombies.",
   "whatFromGame": true
  },
  {
   "key": "scum.DisableLootPuppetSpawning",
   "name": "Disable Loot Puppet Spawning",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable spawning of loot zombies.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableLootPuppetHorde",
   "name": "Enable Loot Puppet Horde",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable spawning of hordes on loot puppet deaths.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerCommotionThreshold",
   "name": "Abandoned Bunker Commotion Threshold",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set abandoned bunker commotion noise threshold.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerCommotionThresholdPerPlayerExtra",
   "name": "Abandoned Bunker Commotion Per Player Extra Threshold",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set abandoned bunker commotion noise per player extra threshold.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerEnemyActivationThreshold",
   "name": "Abandoned Bunker Enemy Activation Threshold",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set abandoned bunker enemy activation noise threshold.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra",
   "name": "Abandoned Bunker Enemy Activation Per Player Extra Threshold",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set abandoned bunker enemy activation noise per player extra threshold.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerResetArmoryLockersOnActivationOnly",
   "name": "Reset Armory Lockers Only On Abandoned Bunker Activation",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Whether to reset armory lockers loot only when abandoned bunker is activated.",
   "whatFromGame": true
  },
  {
   "key": "scum.PuppetsCanOpenDoors",
   "name": "Puppets Can Open Doors",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable puppets' ability to open doors.",
   "whatFromGame": true
  },
  {
   "key": "scum.PuppetsCanVaultWindows",
   "name": "Puppets Can Vault Windows",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable puppets' ability to vault windows.",
   "whatFromGame": true
  },
  {
   "key": "scum.PuppetHealthMultiplier",
   "name": "Puppet Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set puppet max health multiplier.",
   "whatFromGame": true,
   "singlePlayer": "0.6"
  },
  {
   "key": "scum.PuppetRunningSpeedMultiplier",
   "name": "Puppet Running Speed Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set puppet running speed multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.PuppetCullDistanceOverride",
   "name": "Puppet Cull Distance Override",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set puppet net cull distance override, in meters.",
   "whatFromGame": true
  },
  {
   "key": "scum.PuppetLimpingHealthThreshold",
   "name": "Puppet Limping Health Threshold",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": null,
   "dashMeans": null,
   "what": "Determines the health percentage at which puppets will begin to limp. Minimum: 0 - Puppets will never limp, and leg injuries will not cause limping. Maximum: 1 - Puppets will always limp. Adjust this value to control how early or late puppets start limping based on their remaining health.",
   "whatFromGame": true
  },
  {
   "key": "scum.DropshipHealthMultiplier",
   "name": "Dropship Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set dropship max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.SentryHealthMultiplier",
   "name": "Sentry Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set sentry max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingAttackerSentryHealthMultiplier",
   "name": "Base Building Attacker Sentry Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set base building attacker sentry max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.ArmedNPCDifficultyLevel",
   "name": "Armed NPC Difficulty Level",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "2",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Difficulty level of armed NPCs.",
   "whatFromGame": true,
   "singlePlayer": "1"
  },
  {
   "key": "scum.ArmedNPCHealthMultiplier",
   "name": "Armed NPC Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set armed NPC max health multiplier.",
   "whatFromGame": true,
   "singlePlayer": "0.6"
  },
  {
   "key": "scum.ArmedNPCDamageMultiplier",
   "name": "Armed NPC Damage Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set armed NPC dealt damage multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.ArmedNPCSpreadMultiplier",
   "name": "Armed NPC Spread Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set armed NPC firearm spread multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.ArmedNPCRunningSpeedMultiplier",
   "name": "Armed NPC Running Speed Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set armed NPC running speed multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.ArmedNPCNetCullDistanceOverride",
   "name": "Armed NPC Cull Distance Override",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set armed NPC net cull distance override, in meters.",
   "whatFromGame": true
  },
  {
   "key": "scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched",
   "name": "Probability For Armed NPC To Drop Item From Hands When Searched",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The probability that will determine whether armed NPCs' item in hands should be dropped during a search.",
   "whatFromGame": true
  },
  {
   "key": "scum.MinimumDurabilityOfArmedNPCsDroppedItemFromHands",
   "name": "Minimum Durability Of Armed NPCS Dropped Item From Hands",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0.2",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Durability of an item dropped from hands by an armed NPC will be randomly picked from Minimum-Maximum interval.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumDurabilityOfArmedNPCsDroppedItemFromHands",
   "name": "Maximum Durability Of Armed NPCS Dropped Item From Hands",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0.3",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Durability of an item dropped from hands by an armed NPC will be randomly picked from Minimum-Maximum interval.",
   "whatFromGame": true
  },
  {
   "key": "scum.ArmedNPCLimpingHealthThreshold",
   "name": "Armed NPC Limping Health Threshold",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": null,
   "dashMeans": null,
   "what": "Determines the health percentage at which armed NPCs will begin to limp. Minimum: 0 - Armed NPCs will never limp, and leg injuries will not cause limping. Maximum: 1 - Armed NPCs will always limp. Adjust this value to control how early or late armed NPCs start limping based on their remaining health.",
   "whatFromGame": true
  },
  {
   "key": "scum.AnimalNetCullDistanceOverride",
   "name": "Animal Cull Distance Override",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Set animal net cull distance override, in meters.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterBaseCharacterAmountMultiplier",
   "name": "Encounter Base Character Amount Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the base amount of character spawned in a given encounter.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterExtraCharacterPerPlayerMultiplier",
   "name": "Encounter Extra Character Per Player Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount of extra characters added to the base amount, per player.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterExtraCharacterPlayerCapMultiplier",
   "name": "Encounter Extra Character Player Cap Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount of players relevant to the encounter where no more extra character are added.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterRespawnTimeMultiplier",
   "name": "Encounter Character Respawn Time Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the encounter character respawn time.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterRespawnBatchSizeMultiplier",
   "name": "Encounter Character Respawn Batch Size Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the encounter character respawn batch size.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterAggressiveSpawnChanceOverride",
   "name": "Encounter Character Aggressive Spawn Chance Override",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Override for encounter characters to spawn as already knowing the player's position (for all encounter types).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterAINoiseResponseRadiusMultiplier",
   "name": "Encounter Character AI Noise Response Radius Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Radius at which AI characters may hear another AI character's noise (e.g. puppet scream).",
   "whatFromGame": true,
   "singlePlayer": "0.5"
  },
  {
   "key": "scum.EncounterHordeGroupBaseCharacterAmountMultiplier",
   "name": "Encounter Horde Group Base Character Amount Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the base amount of horde group characters spawned in a given encounter.",
   "whatFromGame": true,
   "singlePlayer": "0.5"
  },
  {
   "key": "scum.EncounterHordeGroupExtraCharacterPerPlayerMultiplier",
   "name": "Encounter Horde Group Extra Characters Per Player Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount of extra horde group characters added to the base amount, per player.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeGroupExtraCharacterPlayerCapMultiplier",
   "name": "Encounter Horde Group Extra Characters Player Cap Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount of players relevant to the horde encounter group where no more extra characters are added.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeBaseCharacterAmountMultiplier",
   "name": "Encounter Horde Base Character Amount Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the base amount of horde characters spawned in a given encounter.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeExtraCharacterPerPlayerMultiplier",
   "name": "Encounter Horde Extra Characters Per Player Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount of extra horde characters added to the base amount, per player.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeExtraCharacterPlayerCapMultiplier",
   "name": "Encounter Horde Extra Characters Player Cap Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount of players relevant to the horde encounter where no more extra characters are added.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeActivationChanceMultiplier",
   "name": "Encounter Horde Activation Chance Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the chance to activate the horde in a horde encounter.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeNoiseCheckCooldownMultiplier",
   "name": "Encounter Horde Noise Check Cooldown Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the horde activation noise check cooldown time.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeSpawnDistanceMultiplier",
   "name": "Encounter Horde Spawn Distance Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the distance at which horde characters are spawned.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeGroupRefillTimeMultiplier",
   "name": "Encounter Horde Group Refill Time Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the time to refill horde group.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordeShouldPlayActivationSound",
   "name": "Encounter Horde Should Play Activation Sound",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Whether the horde activation sound should be played.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHordePuppetHordeActivationScreamOverrideChance",
   "name": "Encounter Horde Puppet Horde Activation Scream Override Chance",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Chance for the puppet scream to be a horde activating one.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCanRemoveLowPriorityCharacters",
   "name": "Can Remove Low Priority Characters",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "(experimental) Can encounter manager attempt to remove low priority characters - characters a certain distance from players and outside of players field of vision and not in combat mode.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCanClampCharacterNumWhenOutOfResources",
   "name": "Can Clamp Character Num When Out Of Resources",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "(experimental) If an encounter can be spawned ignoring the character amount limit, this option will force the spawned amount of characters to the minimum defined value for that specific encounter.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterSpawnDistanceMinOverrideLTZ",
   "name": "Encounter Character Spawn Distance Min Override LTZ",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Override for encounter minimum character spawn distance (warning: this will apply to ALL LTZ encounters).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ",
   "name": "Encounter Character Spawn Distance Max Override LTZ",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1100",
   "dashMeans": null,
   "what": "Override for encounter maximum character spawn distance (warning: this will apply to ALL LTZ encounters).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI",
   "name": "Encounter Character Spawn Distance Min Override Large POI",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "200",
   "dashMeans": null,
   "what": "Override for encounter minimum character spawn distance in meters (warning: this will apply to ALL large POI encounters); Defaults: 50m - Samobor city, Nuclear power plant, Abandoned city, Airports, Hospitals; 40m - Large settlements",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI",
   "name": "Encounter Character Spawn Distance Max Override Large POI",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "220",
   "dashMeans": null,
   "what": "Override for encounter minimum character spawn distance in meters (warning: this will apply to ALL large POI encounters); Defaults: 50m - Samobor city, Nuclear power plant, Abandoned city, Airports, Hospitals; 40m - Large settlements",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterRespawnDistanceMinOverrideLTZ",
   "name": "Encounter Character Respawn Distance Min Override LTZ",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Override for encounter minimum character respawn distance (warning: this will apply to ALL LTZ encounters).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ",
   "name": "Encounter Character Respawn Distance Max Override LTZ",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1100",
   "dashMeans": null,
   "what": "Override for encounter maximum character respawn distance (warning: this will apply to ALL LTZ encounters).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI",
   "name": "Encounter Character Respawn Distance Min Override Large POI",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "200",
   "dashMeans": null,
   "what": "Override for encounter minimum character spawn distance in meters (warning: this will apply to ALL large POI encounters); Defaults: 50m - Samobor city, Nuclear power plant, Abandoned city, Airports, Hospitals; 40m - Large settlements",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI",
   "name": "Encounter Character Respawn Distance Max Override Large POI",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "m",
   "min": "0",
   "max": "220",
   "dashMeans": null,
   "what": "Override for encounter minimum character spawn distance in meters (warning: this will apply to ALL large POI encounters); Defaults: 50m - Samobor city, Nuclear power plant, Abandoned city, Airports, Hospitals; 40m - Large settlements",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterLTZRadiusMultiplier",
   "name": "Encounter LTZ Radius Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Encounter radius multiplier (warning: applied to ALL newly spawned encounters in low threat zones).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterMTZRadiusMultiplier",
   "name": "Encounter MTZ Radius Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Encounter radius multiplier (warning: applied to ALL newly spawned encounters in mid threat zones).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterHTZRadiusMultiplier",
   "name": "Encounter HTZ Radius Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Encounter radius multiplier (warning: applied to ALL newly spawned encounters in high threat zones).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterVirtualizedTimeOverride",
   "name": "Encounter Virtualized Time Override",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "minutes",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Overrides the time an encounter spends in a virtualized state before being destroyed on every encounter, in minutes. Values for the specific threat zones: LTZ: 10; MTZ: 5-10 (varies from zone to zone); HTZ: 10-20 (varies from zone to zone); Bunkers: 30",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterZoneActivationDistanceMultiplier",
   "name": "Encounter Zone Activation Distance Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Encounter zone activation distance multiplier (warning: applied to ALL zones).",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterGlobalZoneCooldownMultiplier",
   "name": "Encounter Global Zone Cooldown Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Zone cooldown multiplier for all players.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath",
   "name": "Encounter Enable Spawn Prevention Area Spawn On Character Death",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "If a character spawning prevention zone should be spawned around a killed character.",
   "whatFromGame": true
  },
  {
   "key": "scum.EncounterNeverRespawnCharacters",
   "name": "Encounter Never Respawn Characters",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Prevents character respawning in encounters that can do so.",
   "whatFromGame": true
  },
  {
   "key": "scum.PuppetWorldEncounterSpawnWeightMultiplier",
   "name": "Puppet World Encounter Spawn Weight Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set random open world puppet spawn weight (modify spawn chance).",
   "whatFromGame": true
  },
  {
   "key": "scum.DropshipWorldEncounterSpawnWeightMultiplier",
   "name": "Dropship World Encounter Spawn Weight Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set random open world dropship spawn weight (modify spawn chance).",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableDropshipAbandonedBunkerEncounter",
   "name": "Enable Dropship Abandoned Bunker Encounter",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable dropship encounters triggered by abandoned bunker alarms.",
   "whatFromGame": true
  },
  {
   "key": "scum.DropshipAbandonedBunkerEncounterTriggerChance",
   "name": "Dropship Abandoned Bunker Encounter Trigger Chance",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Chance for the dropship encounter to trigger upon alarm activation.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterTriggerChance",
   "name": "Base Building Encounter Trigger Chance",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Chance for the base building encounter to trigger.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterTriggerTimeMultiplier",
   "name": "Base Building Encounter Trigger Time Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Base building encounter initial trigger and cooldown time multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableDropshipBaseBuildingEncounter",
   "name": "Enable Dropship Base Building Encounter",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable dropship encounters spawned on powerful player bases.",
   "whatFromGame": true
  },
  {
   "key": "scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding",
   "name": "Spawn Encounters In Threat Zones Ignoring Base Building",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Spawn encounter in threat zones ignoring usual prevention because of the presence of bases.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableEncounterManagerLowPlayerCountMode",
   "name": "Enable Encounter Manager Low Player Count Mode",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should enable Low Player Count mode (increased threat zone radii, increased zombie count per encounter, instant HTZ activation) WARNING: huge performance hit on MP servers.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterMinNumElementsToStart",
   "name": "Base Building Encounter Min Num Elements To Start",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of elements needed to start a base building encounter.-1 represents default value, which is 100 (Encounter starts after amount of elements reaches 100).Values set to 0-10 will be clamped to 10.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterMinNumElementsToEnd",
   "name": "Base Building Encounter Min Num Elements To End",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Amount of elements remaining needed for the base building encounter to end.-1 represents default value, which is 50 (Encounter ends after amount of elements remaining reaches 50).Values set to 0-5 will be clamped to 5.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember",
   "name": "Base Building Encounter Damage Percentage Increase Per Squad Member",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Percentage of damage increase to base elements per squad member (beyond the first).",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterTimeToFullMinNumToEnd",
   "name": "Base Building Encounter Time To Full Min Num To End (days)",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "days",
   "min": "0",
   "max": "30",
   "dashMeans": null,
   "what": "Time a base needs to exist before the full value of minimum number of base elements to end encounter is reached (in days).",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingEncounterMaximumMinToEndReduction",
   "name": "Base Building Encounter Maximum Min To End Reduction",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "1000",
   "dashMeans": null,
   "what": "Minimum number of base elements to end encounter value reduction on initial base creation, reduced over time.",
   "whatFromGame": true
  },
  {
   "key": "scum.StartTimeOfDay",
   "name": "Start Time Of Day",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "08:00:00",
   "type": "time of day",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "23:59:59",
   "dashMeans": null,
   "what": "Time (in HH:MM:SS) at which the day starts.",
   "whatFromGame": true
  },
  {
   "key": "scum.TimeOfDaySpeed",
   "name": "Time Of Day Speed",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "3.84",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Speed at which the time of day changes.",
   "whatFromGame": true
  },
  {
   "key": "scum.NighttimeDarkness",
   "name": "Nighttime Darkness",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Intensity of nighttime darkness, the lower it is the brighter it gets.",
   "whatFromGame": true,
   "singlePlayer": "-1"
  },
  {
   "key": "scum.SunriseTime",
   "name": "Sunrise Time",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "06:00:00",
   "type": "time of day",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "23:59:59",
   "dashMeans": null,
   "what": "Time (in HH:MM:SS) at which the sun rises.",
   "whatFromGame": true
  },
  {
   "key": "scum.SunsetTime",
   "name": "Sunset Time",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "21:00:00",
   "type": "time of day",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "23:59:59",
   "dashMeans": null,
   "what": "Time (in HH:MM:SS) at which the sun sets.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableFog",
   "name": "Enable Fog",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Renders various fogs on the island.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart",
   "name": "Destroy Objects Outside Map Limits On Restart",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Indicates whether objects outside map limits should be destroyed on game restart.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableLockedLootContainers",
   "name": "Enable Locked Loot Containers",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the world lockers to locked/unlocked.",
   "whatFromGame": true
  },
  {
   "key": "scum.CustomMapEnabled",
   "name": "Custom Map Enabled",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable custom map sizes.",
   "whatFromGame": true
  },
  {
   "key": "scum.CustomMapCenterXCoordinate",
   "name": "Custom Map Center X Coordinate",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": "-922896",
   "max": "637685",
   "dashMeans": null,
   "what": "Defines the X coordinate for the center of the custom map.",
   "whatFromGame": true
  },
  {
   "key": "scum.CustomMapCenterYCoordinate",
   "name": "Custom Map Center Y Coordinate",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": "-922896",
   "max": "619200",
   "dashMeans": null,
   "what": "Defines the Y coordinate for the center of the custom map.",
   "whatFromGame": true
  },
  {
   "key": "scum.CustomMapWidth",
   "name": "Custom Map Width",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "15.24",
   "type": "number",
   "unit": "km",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Defines the width of the custom map (in kilometers).",
   "whatFromGame": true
  },
  {
   "key": "scum.CustomMapHeight",
   "name": "Custom Map Height",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "15.24",
   "type": "number",
   "unit": "km",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Defines the height of the custom map (in kilometers).",
   "whatFromGame": true
  },
  {
   "key": "scum.DoorLockability.Garage",
   "name": "Garage Door Lockability",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/Disable locking of garage doors.",
   "whatFromGame": true
  },
  {
   "key": "scum.RadiationEnabled",
   "name": "Enable Radiation",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/Disable radiation.",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropCooldownMinimum",
   "name": "Cargo Drop Cooldown Minimum",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "90",
   "type": "number",
   "unit": "minutes",
   "min": "1",
   "max": "720",
   "dashMeans": null,
   "what": "Minimum amount of time (in minutes) that has to pass between cargo drop events.",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropCooldownMaximum",
   "name": "Cargo Drop Cooldown Maximum",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "120",
   "type": "number",
   "unit": "minutes",
   "min": "1",
   "max": "720",
   "dashMeans": null,
   "what": "Maximum amount of time (in minutes) that can pass between cargo drop events.",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropFallDelay",
   "name": "Cargo Drop Fall Delay",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "540",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "600",
   "dashMeans": null,
   "what": "Delay (in seconds) before the cargo drop starts to fall.",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropFallDuration",
   "name": "Cargo Drop Fall Duration",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "600",
   "dashMeans": null,
   "what": "Duration (in seconds) of the cargo drop fall.",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropSelfdestructTime",
   "name": "Cargo Drop Self-destruct Time",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1200",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "3600",
   "dashMeans": null,
   "what": "Amount (in seconds) of time before the cargo drop explodes.",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropZombieEncounterWeightMultiplier",
   "name": "Cargo Drop Zombie Encounter Weight Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Cargo drop zombie encounter spawn weight multiplier (chance to spawn).",
   "whatFromGame": true
  },
  {
   "key": "scum.CargoDropDropshipEncounterWeightMultiplier",
   "name": "Cargo Drop Dropship Encounter Weight Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Cargo drop dropship encounter spawn weight multiplier (chance to spawn).",
   "whatFromGame": true
  },
  {
   "key": "scum.AreAnimalsAllowedInWorld",
   "name": "Animals Allowed",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable animals in the world.",
   "whatFromGame": true
  },
  {
   "key": "scum.AnimalGlobalDensityMultiplier",
   "name": "Global Animal Density Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0.5",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "25",
   "dashMeans": null,
   "what": "Multiplier for the global animal density cap. Increasing this increases the amount of possible animals.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxNonVirtualAnimalsInWorld",
   "name": "Max Non-virtual Animals In World",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "500",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "2500",
   "dashMeans": null,
   "what": "Maximum number of non-virtual animal actors allowed to be present in the world. Virtual animal population entries can exist beyond this number.",
   "whatFromGame": true
  },
  {
   "key": "scum.BearPrevalenceMultiplier",
   "name": "Bear Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set bear population representation multiplier. Increases how many bears will spawn vs other animals in a bear accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.BoarPrevalenceMultiplier",
   "name": "Boar Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set boar population representation multiplier. Increases how many boars will spawn vs other animals in a boar accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.ChickenPrevalenceMultiplier",
   "name": "Chicken Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set chicken population representation multiplier. Increases how many chickens will spawn vs other animals in a chicken accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.DeerPrevalenceMultiplier",
   "name": "Deer Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set deer population representation multiplier. Increases how many deers will spawn vs other animals in a deer accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.DonkeyPrevalenceMultiplier",
   "name": "Donkey Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set donkey population representation multiplier. Increases how many donkeys will spawn vs other animals in a donkey accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.GoatPrevalenceMultiplier",
   "name": "Goat Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set goat population representation multiplier. Increases how many goats will spawn vs other animals in a goat accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.HorsePrevalenceMultiplier",
   "name": "Horse Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set horse population representation multiplier. Increases how many horses will spawn vs other animals in a horse accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.RabbitPrevalenceMultiplier",
   "name": "Rabbit Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set rabbit population representation multiplier. Increases how many rabbits will spawn vs other animals in a rabbit accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.WolfPrevalenceMultiplier",
   "name": "Wolf Population Representation Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Set wolf population representation multiplier. Increases how many wolves will spawn vs other animals in a wolf accepted biome.",
   "whatFromGame": true
  },
  {
   "key": "scum.BearMaxHealthMultiplier",
   "name": "Bear Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set bear max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.BoarMaxHealthMultiplier",
   "name": "Boar Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set boar max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.ChickenMaxHealthMultiplier",
   "name": "Chicken Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set chicken max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.DeerMaxHealthMultiplier",
   "name": "Deer Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set deer max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.DonkeyMaxHealthMultiplier",
   "name": "Donkey Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set donkey max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.GoatMaxHealthMultiplier",
   "name": "Goat Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set goat max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.HorseMaxHealthMultiplier",
   "name": "Horse Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set horse max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.RabbitMaxHealthMultiplier",
   "name": "Rabbit Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set rabbit max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.WolfMaxHealthMultiplier",
   "name": "Wolf Max Health Multiplier",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set wolf max health multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.FishingHighActivityZoneRotationTime",
   "name": "Fishing High Activity Zone Rotation Time",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "number",
   "unit": "hours",
   "min": "0",
   "max": "8760",
   "dashMeans": null,
   "what": "Time in hours to trigger the activation of a new set of fishing high activity zones (activation happens on server restart).",
   "whatFromGame": true
  },
  {
   "key": "scum.FishingHighActivityZoneAmount",
   "name": "Fishing High Activity Zone Amount",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "-1",
   "type": "percent",
   "unit": "%",
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Percentage of high activity fishing zones active at one time.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedKillboxKeycards",
   "name": "Max Allowed Killbox Keycards",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "4",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Total amount of killbox keycards that can be found in police stations or in radiation zones.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedKillboxKeycards_PoliceStation",
   "name": "Max Allowed Killbox Keycard - Police",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "3",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Amount of killbox keycards that can be found in police stations.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedKillboxKeycards_RadiationZone",
   "name": "Max Allowed Killbox Keycards - Radiation",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Amount of killbox keycards that can be found in radiation zones.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedApexFacilityKeycards",
   "name": "Max Allowed Apex Facility Keycards",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "4",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Total amount of apex facility keycards that can be found in police stations or in radiation zones.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxAllowedApexFacilityKeycards_PoliceStation",
   "name": "Max Allowed Apex Facility Keycards - Police",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "3",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The most Apex facility keycards held by police stations at once.",
   "whatFromGame": false
  },
  {
   "key": "scum.MaxAllowedApexFacilityKeycards_RadiationZone",
   "name": "Max Allowed Apex Facility Keycards - Radiation",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The most Apex facility keycards held by radiation zones at once.",
   "whatFromGame": false
  },
  {
   "key": "scum.AbandonedBunkerMaxSimultaneouslyActive",
   "name": "Abandoned Bunker Active Number",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "2",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Number of simultaneously active abandoned bunkers.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerActiveDurationHours",
   "name": "Abandoned Bunker Active Duration",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "24",
   "type": "number",
   "unit": "hours",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Duration in hours that abandoned bunkers will stay active.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerKeyCardActiveDurationHours",
   "name": "Abandoned Bunker Key Card Activation Duration",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "3",
   "type": "number",
   "unit": "hours",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Duration in hours that abandoned bunkers will stay active when activated via Key Cards.",
   "whatFromGame": true
  },
  {
   "key": "scum.AbandonedBunkerBCUTerminalCooldown",
   "name": "Cooldown Of BCU Terminals In Abandoned Bunkers",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "24:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:01",
   "max": "2400:00:00",
   "dashMeans": null,
   "what": "Modify the cooldown (in HH:MM:SS) of BCU terminals in Abandoned Bunkers.",
   "whatFromGame": true
  },
  {
   "key": "scum.SecretBunkerKeyCardActiveDurationHours",
   "name": "Secret Bunker Key Card Activation Duration",
   "nameFromGame": true,
   "section": "World",
   "sectionLabel": "The world",
   "default": "0.5",
   "type": "number",
   "unit": "hours",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Duration in hours that secret bunkers will stay active when activated via Key Cards.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowSectorRespawn",
   "name": "Allow Sector Respawn",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable sector respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowShelterRespawn",
   "name": "Allow Shelter Respawn",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable shelter respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowSquadmateRespawn",
   "name": "Allow Squad Mate Respawn",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable squad respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.RandomRespawnPrice",
   "name": "Random Respawn Price",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "250",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "100000",
   "dashMeans": null,
   "what": "Initial price for random respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.SectorRespawnPrice",
   "name": "Sector Respawn Price",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "1000",
   "type": "number",
   "unit": null,
   "min": "0 cash or 1 gold",
   "max": "100000 cash or 100 gold",
   "dashMeans": null,
   "what": "Initial price for sector respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShelterRespawnPrice",
   "name": "Shelter Respawn Price",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "1g",
   "type": "gold",
   "unit": "gold",
   "min": "0 cash or 1 gold",
   "max": "100000 cash or 100 gold",
   "dashMeans": null,
   "what": "Initial price for shelter respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShelterRespawnPriceOutsideFlagArea",
   "name": "Shelter Respawn Price Outside Flag Area",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "2g",
   "type": "gold",
   "unit": "gold",
   "min": "0 cash or 1 gold",
   "max": "100000 cash or 100 gold",
   "dashMeans": null,
   "what": "Initial price for shelter respawn outside flag area.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadRespawnPrice",
   "name": "Squad Respawn Price",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "3g",
   "type": "gold",
   "unit": "gold",
   "min": "0 cash or 1 gold",
   "max": "100000 cash or 100 gold",
   "dashMeans": null,
   "what": "Initial price for squad respawn.",
   "whatFromGame": true
  },
  {
   "key": "scum.RandomRespawnInitialTime",
   "name": "Random Respawn Initial Time",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Initial time (in seconds) for the random respawn to become available.",
   "whatFromGame": true
  },
  {
   "key": "scum.SectorRespawnInitialTime",
   "name": "Sector Respawn Initial Time",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Initial time (in seconds) for the sector respawn to become available.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShelterRespawnInitialTime",
   "name": "Shelter Respawn Initial Time",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Initial time (in seconds) for the shelter respawn to become available.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadRespawnInitialTime",
   "name": "Squad Respawn Initial Time",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Initial time (in seconds) for the squad respawn to become available.",
   "whatFromGame": true
  },
  {
   "key": "scum.RandomRespawnCooldown",
   "name": "Random Respawn Cooldown",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Cool-down (in seconds) duration of random respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.SectorRespawnCooldown",
   "name": "Sector Respawn Cooldown",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "240",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Cool-down (in seconds) duration of sector respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShelterRespawnCooldown",
   "name": "Shelter Respawn Cooldown",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "240",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Cool-down (in seconds) duration of shelter respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadRespawnCooldown",
   "name": "Squad Respawn Cooldown",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Cool-down (in seconds) duration of squad respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.RandomCooldownResetMultiplier",
   "name": "Random Cooldown Reset Multiplier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for cool-down timer reset for the random respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.SectorCooldownResetMultiplier",
   "name": "Sector Cooldown Reset Multiplier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "3",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for cool-down timer reset for the sector respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShelterCooldownResetMultiplier",
   "name": "Shelter Cooldown Reset Multiplier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "3",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for cool-down timer reset for the shelter respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadCooldownResetMultiplier",
   "name": "Squad Cooldown Reset Multiplier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "2",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for cool-down timer reset for the squad respawn option.",
   "whatFromGame": true
  },
  {
   "key": "scum.RandomPricePerSquadmateModifier",
   "name": "Random Price Per Squad Mate Modifier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Random respawn cost multiplier for each online squad member.",
   "whatFromGame": true
  },
  {
   "key": "scum.SectorPricePerSquadmateModifier",
   "name": "Sector Price Per Squad Mate Modifier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sector respawn cost multiplier for each online squad member.",
   "whatFromGame": true
  },
  {
   "key": "scum.ShelterPricePerSquadmateModifier",
   "name": "Shelter Price Per Squad Mate Modifier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Shelter respawn cost multiplier for each online squad member.",
   "whatFromGame": true
  },
  {
   "key": "scum.CommitSuicideInitialTime",
   "name": "Commit Suicide Initial Time",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "0",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Initial time (in seconds) for the suicide option to become available.",
   "whatFromGame": true
  },
  {
   "key": "scum.CommitSuicideCooldown",
   "name": "Commit Suicide Cooldown",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "60",
   "type": "number",
   "unit": "seconds",
   "min": "0",
   "max": "18000",
   "dashMeans": null,
   "what": "Cool-down (in seconds) duration of suicide option.",
   "whatFromGame": true
  },
  {
   "key": "scum.CommitSuicideCooldownResetMultiplier",
   "name": "Commit Suicide Cooldown Reset Multiplier",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "1.25",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for cool-down timer reset for the suicide option.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumBaseProximityWhenSpawning",
   "name": "Maximum Base Proximity When Spawning",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "10000",
   "type": "number",
   "unit": "m",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Distance from bases where players cannot spawn (in meters).",
   "whatFromGame": true
  },
  {
   "key": "scum.PermadeathThreshold",
   "name": "Permadeath Threshold",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "-2500",
   "type": "number",
   "unit": null,
   "min": "-1000000",
   "max": "2147483646",
   "dashMeans": null,
   "what": "Sets the money threshold where permadeath occurs.",
   "whatFromGame": true
  },
  {
   "key": "scum.CloningSicknessEnabled",
   "name": "Cloning Sickness",
   "nameFromGame": true,
   "section": "Respawn",
   "sectionLabel": "Respawning",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable cloning sickness.",
   "whatFromGame": true
  },
  {
   "key": "scum.FuelDrainFromEngineMultiplier",
   "name": "Fuel Drain From Engine Multiplier",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies how much fuel is used.",
   "whatFromGame": true
  },
  {
   "key": "scum.BatteryDrainFromEngineMultiplier",
   "name": "Battery Drain From Engine Multiplier",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies how much battery is used from the engine.",
   "whatFromGame": true
  },
  {
   "key": "scum.BatteryDrainFromDevicesMultiplier",
   "name": "Battery Drain From Devices Multiplier",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies how much battery is used from various vehicle parts.",
   "whatFromGame": true
  },
  {
   "key": "scum.BatteryDrainFromInactivityMultiplier",
   "name": "Battery Drain From Inactivity Multiplier",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies how much battery is used when the vehicle is inactive.",
   "whatFromGame": true
  },
  {
   "key": "scum.BatteryChargeWithAlternatorMultiplier",
   "name": "Battery Charge With Alternator Multiplier",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies how much battery is charged by the alternator.",
   "whatFromGame": true
  },
  {
   "key": "scum.BatteryChargeWithDynamoMultiplier",
   "name": "Battery Charge With Dynamo Multiplier",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies how much battery is charged by the dynamo.",
   "whatFromGame": true
  },
  {
   "key": "scum.KingletDusterMaxAmount",
   "name": "Kinglet Duster Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "2",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of Kinglet Dusters.",
   "whatFromGame": true
  },
  {
   "key": "scum.KingletDusterMinPurchasedAmount",
   "name": "Kinglet Duster Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Kinglet Dusters available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.DirtbikeMaxAmount",
   "name": "Dirt Bike Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of dirt bikes on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.DirtbikeMaxFunctionalAmount",
   "name": "Dirt Bike Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "15",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional dirt bikes spawning.",
   "whatFromGame": true
  },
  {
   "key": "scum.DirtbikeMinPurchasedAmount",
   "name": "Dirt Bike Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of dirt bikes available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.LaikaMaxAmount",
   "name": "Laika Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "50",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Laikas on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.LaikaMaxFunctionalAmount",
   "name": "Laika Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional Laikas spawning.",
   "whatFromGame": true,
   "singlePlayer": "50"
  },
  {
   "key": "scum.LaikaMinPurchasedAmount",
   "name": "Laika Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Laikas or Laika engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.MotorboatMaxAmount",
   "name": "Motorboat Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "11",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of motorboats on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.MotorboatMinPurchasedAmount",
   "name": "Motorboat Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of motorboats available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.WheelbarrowMaxAmount",
   "name": "Wheelbarrow Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of wheelbarrows on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.WheelbarrowMinPurchasedAmount",
   "name": "Wheelbarrow Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "10",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of wheelbarrows available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.WolfswagenMaxAmount",
   "name": "Wolfswagen Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "50",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Wolfswagens on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.WolfswagenMaxFunctionalAmount",
   "name": "Wolfswagen Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional Wolfswagens spawning.",
   "whatFromGame": true,
   "singlePlayer": "50"
  },
  {
   "key": "scum.WolfswagenMinPurchasedAmount",
   "name": "Wolfswagen Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Wolfswagens or Wolfswagen engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.BicycleMaxAmount",
   "name": "Bicycle Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of bicycles on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.BicycleMinPurchasedAmount",
   "name": "Bicycle Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of bicycles available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.RagerMaxAmount",
   "name": "Rager Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "50",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Ragers on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.RagerMaxFunctionalAmount",
   "name": "Rager Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional Ragers spawning.",
   "whatFromGame": true,
   "singlePlayer": "50"
  },
  {
   "key": "scum.RagerMinPurchasedAmount",
   "name": "Rager Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Ragers or Rager engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.CruiserMaxAmount",
   "name": "Cruiser Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "30",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Cruisers on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.CruiserMaxFunctionalAmount",
   "name": "Cruiser Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional Cruisers spawning.",
   "whatFromGame": true,
   "singlePlayer": "50"
  },
  {
   "key": "scum.CruiserMinPurchasedAmount",
   "name": "Cruiser Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Cruisers or Cruiser engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.RisMaxAmount",
   "name": "RIS Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "50",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of RISes on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.RisMaxFunctionalAmount",
   "name": "RIS Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional RISes spawning.",
   "whatFromGame": true,
   "singlePlayer": "50"
  },
  {
   "key": "scum.RisMinPurchasedAmount",
   "name": "RIS Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of RISes available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.DinghyMaxAmount",
   "name": "Dinghy Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "14",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Dinghies on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.DinghyMinPurchasedAmount",
   "name": "Dinghy Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of dinghies or dinghy engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.SUPMaxAmount",
   "name": "SUP Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of SUPs on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.SUPMinPurchasedAmount",
   "name": "SUP Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of SUPs available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.KingletMarinerMaxAmount",
   "name": "Kinglet Mariner Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Kinglet Mariners on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.KingletMarinerMinPurchasedAmount",
   "name": "Kinglet Mariner Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Kinglet Mariners available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.TractorMaxAmount",
   "name": "Tractor Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "50",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Tractors on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.TractorMinPurchasedAmount",
   "name": "Tractor Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Tractors or Tractor engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.SidecarBikeMaxAmount",
   "name": "Sidecar Bike Max Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "25",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max amount of Sidecar Bikes on the server.",
   "whatFromGame": true
  },
  {
   "key": "scum.SidecarBikeMaxFunctionalAmount",
   "name": "Sidecar Bike Max Functional Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "15",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Maximum amount of functional Sidecar Bikes spawning.",
   "whatFromGame": true,
   "singlePlayer": "25"
  },
  {
   "key": "scum.SidecarBikeMinPurchasedAmount",
   "name": "Sidecar Bike Min Purchased Amount",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "5",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Minimum amount of Sidecar Bikes or Sidecar Bike engines available to buy.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumTimeOfVehicleInactivity",
   "name": "Maximum Time Of Vehicle Inactivity",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "240:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "2400:00:00",
   "dashMeans": null,
   "what": "Time (in HH:MM:SS) until the vehicle despawns if inactive.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumTimeForVehiclesInForbiddenZones",
   "name": "Maximum Time For Vehicles In Forbidden Zones",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "02:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "2400:00:00",
   "dashMeans": null,
   "what": "Maximum time (in HH:MM:SS) that a vehicle can stay in a forbidden zone.",
   "whatFromGame": true
  },
  {
   "key": "scum.LogVehicleDestroyed",
   "name": "Log Destroyed Vehicles",
   "nameFromGame": true,
   "section": "Vehicles",
   "sectionLabel": "Vehicles",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Vehicle destruction will appear in the vehicle_destruction.log",
   "whatFromGame": true
  },
  {
   "key": "scum.HumanToHumanDamageMultiplier",
   "name": "Human To Human Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Amount by which base damage is multiplied when dealt between prisoners.",
   "whatFromGame": true
  },
  {
   "key": "scum.HumanToHumanArmedMeleeDamageMultiplier",
   "name": "Human To Human Armed Melee Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Additional amount by which base damage is multiplied, but only for prisoners armed with melee weapons.",
   "whatFromGame": true
  },
  {
   "key": "scum.HumanToHumanUnarmedMeleeDamageMultiplier",
   "name": "Human To Human Unarmed Melee Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Additional amount by which base damage is multiplied, but only for unarmed melee attacks.",
   "whatFromGame": true
  },
  {
   "key": "scum.HumanToHumanThrowingDamageMultiplier",
   "name": "Human To Human Throwing Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Additional amount by which base damage is multiplied, but only for throwing attacks.",
   "whatFromGame": true
  },
  {
   "key": "scum.SentryDamageMultiplier",
   "name": "Sentry Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the damage of sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.SentryRailgunDamageMultiplier",
   "name": "Sentry Railgun Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the railgun damage of sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.SentryGrenadeDamageMultiplier",
   "name": "Sentry Grenade Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the grenade damage of sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingAttackerSentryDamageMultiplier",
   "name": "Base Building Attacker Sentry Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the damage of base building attacker sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingAttackerSentryRailgunDamageMultiplier",
   "name": "Base Building Attacker Sentry Railgun Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the railgun damage of base building attacker sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier",
   "name": "Base Building Attacker Sentry Grenade Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the grenade damage of base building attacker sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.SentryBaseBuildingDamageMultiplier",
   "name": "Sentry Base Building Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the basebuilding damage of sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.DropshipDamageMultiplier",
   "name": "Dropship Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set multiplier to damage done to other characters by the dropship.",
   "whatFromGame": true
  },
  {
   "key": "scum.DropshipRailgunDamageMultiplier",
   "name": "Dropship Railgun Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set multiplier to damage done to other characters by the dropship's railgun attack.",
   "whatFromGame": true
  },
  {
   "key": "scum.DropshipBaseBuildingElementsDamageMultiplier",
   "name": "Dropship Base Building Elements Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Set multiplier to damage done to base building elements by the dropship.",
   "whatFromGame": true
  },
  {
   "key": "scum.ZombieDamageMultiplier",
   "name": "Zombie Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Modifies the damage of zombies.",
   "whatFromGame": true,
   "singlePlayer": "0.5"
  },
  {
   "key": "scum.ItemDecayDamageMultiplier",
   "name": "Item Decay Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies the damage that items receive over time.",
   "whatFromGame": true
  },
  {
   "key": "scum.FoodDecayDamageMultiplier",
   "name": "Food Decay Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies the rate at which food items spoil over time.",
   "whatFromGame": true
  },
  {
   "key": "scum.WeaponDecayDamageOnFiring",
   "name": "Weapon Decay Damage On Firing",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies the damage dealt to the weapon after each shot fired.",
   "whatFromGame": true
  },
  {
   "key": "scum.LockProtectionDamageMultiplier",
   "name": "Lock Protection Damage Multiplier",
   "nameFromGame": true,
   "section": "Damage",
   "sectionLabel": "Damage and decay",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the damage multiplier of lock protection items.",
   "whatFromGame": true
  },
  {
   "key": "scum.FlagOvertakeDuration",
   "name": "Flag Overtake Duration",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "24:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:01",
   "max": "2400:00:00",
   "dashMeans": null,
   "what": "Modify the duration (in HH:MM:SS) of flag overtake duration.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumAmountOfElementsPerFlag",
   "name": "Maximum Amount Of Elements Per Flag",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "100",
   "type": "number",
   "unit": null,
   "min": "1",
   "max": "9999",
   "dashMeans": null,
   "what": "Modify the maximum amount of base building elements for each flag.",
   "whatFromGame": true
  },
  {
   "key": "scum.ExtraElementsPerFlagForAdditionalSquadMember",
   "name": "Extra Elements Per Flag For Additional Squad Member",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "25",
   "type": "number",
   "unit": null,
   "min": "1",
   "max": "100",
   "dashMeans": null,
   "what": "Modifies the amount of extra base building elements you get for each additional squad members.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaximumNumberOfExpandedElementsPerFlag",
   "name": "Maximum Number Of Expanded Elements Per Flag",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "75",
   "type": "number",
   "unit": null,
   "min": "1",
   "max": "500",
   "dashMeans": null,
   "what": "Modify the amount of extra base building elements for additional flags.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowMultipleFlagsPerPlayer",
   "name": "Allow Multiple Flags Per Player",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable multiple flags per player.",
   "whatFromGame": true
  },
  {
   "key": "scum.NumberOfAllowedFlagsPerPlayer",
   "name": "Number Of Allowed Flags Per Player",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "10",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Controls how many flags each player can place when AllowMultipleFlagsPerPlayer is enabled.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowFlagPlacementOnBBElements",
   "name": "Allow Flag Placement On Base Building Elements",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Allows flag elements to be placed on base building elements.",
   "whatFromGame": true
  },
  {
   "key": "scum.ChestAcquisitionDuration",
   "name": "Chest Acquisition Duration",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "24",
   "type": "number",
   "unit": "hours",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Time (in hours) that needs to pass after another squad put a chest in your flag area after you have logged in inside your flag area.",
   "whatFromGame": true
  },
  {
   "key": "scum.WeaponRackMaxAmountPerFlagArea",
   "name": "Weapon Rack Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of weapon racks per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan",
   "name": "Weapon Rack Start Decaying If Flag Area Has More Than",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of weapon racks per flag area before they start decaying at an increased pace, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.WallWeaponRackMaxAmountPerFlagArea",
   "name": "Wall Weapon Rack Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of wall weapon racks per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan",
   "name": "Wall Weapon Rack Start Decaying If Flag Area Has More Than",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of wall weapon racks per flag area before they start decaying at an increased pace, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.WellMaxAmountPerFlagArea",
   "name": "Well Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of wells per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.WellStartDecayingIfFlagAreaHasMoreThan",
   "name": "Well Start Decaying If Flag Area Has More Than",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of wells per flag area before they start decaying at an increased pace, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretMaxAmountPerFlagArea",
   "name": "Turret Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of turrets per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretStartDecayingIfFlagAreaHasMoreThan",
   "name": "Turret Start Decaying If Flag Area Has More Than",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of turrets per flag area before they start decaying at an increased pace, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.OvenMaxAmountPerFlagArea",
   "name": "Oven Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of ovens per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.OvenStartDecayingIfFlagAreaHasMoreThan",
   "name": "Oven Start Decaying If Flag Area Has More Than",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of ovens per flag area before they start decaying at an increased pace, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.GardenMaxAmountPerFlagArea",
   "name": "Garden Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of gardens per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.SmokerMaxAmountPerFlagArea",
   "name": "Smoker Max Amount Per Flag Area",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of smokers per flag area, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.SmokerStartDecayingIfFlagAreaHasMoreThan",
   "name": "Smoker Start Decaying If Flag Area Has More Than",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "10",
   "dashMeans": null,
   "what": "Max amount of smokers per flag area before they start decaying at an increased pace, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.TombstoneMaxAmountPerSquad",
   "name": "Tombstone Max Amount Per Squad",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-1",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "100",
   "dashMeans": null,
   "what": "Max amount of tombstones per squad, -1 means default value.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowFloorPlacementOnHalfAndLowWalls",
   "name": "Allow Floor Placement On Half And Low Walls",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Allow placement of floors on half and low walls.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowWallPlacementOnHalfAndLowWalls",
   "name": "Allow Wall Placement On Half And Low Walls",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Allow placement of walls on half and low walls.",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseElementsDecayRateMultiplier",
   "name": "Base Elements Decay Rate Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": "0",
   "max": null,
   "dashMeans": null,
   "what": "Multiplies default rate of base decay (672h). Minimum: 0 - Disables decay; >1: Faster decay; <1: Slower decay",
   "whatFromGame": true
  },
  {
   "key": "scum.BaseBuildingDestructionLogDamageThreshold",
   "name": "Base Building Destruction Log Damage Threshold",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "20",
   "type": "number",
   "unit": null,
   "min": "0",
   "max": "999",
   "dashMeans": null,
   "what": "Change the damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionType",
   "name": "Raid Protection Type",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Selects which raid protection type server will use.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionEnableLog",
   "name": "Enable Log",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enables logging of protection activation/deactivation for offline and flag specific raid protection type.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionFlagSpecificChangeSettingCooldown",
   "name": "Safety Time Set Cooldown",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "120:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "240:00:00",
   "dashMeans": null,
   "what": "Defines the cooldown period (in HH:MM:SS) between setting new safety times.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionFlagSpecificChangeSettingPrice",
   "name": "Safety Time Set Cooldown Price",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "10g",
   "type": "gold",
   "unit": "gold",
   "min": "0 cash or 1 gold",
   "max": "100000 cash or 100 gold",
   "dashMeans": "disabled",
   "what": "The amount of money needed to skip the cooldown timer for setting a new safety time.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionFlagSpecificMaxProtectionTime",
   "name": "Safety Time Max Protection Time",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "08:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "08:00:00",
   "dashMeans": null,
   "what": "Defines how long (in HH:MM:SS) the base can be protected.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionOfflineProtectionStartDelay",
   "name": "Offline Protection Start Delay",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "00:30:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "23:59:59",
   "dashMeans": null,
   "what": "Defines how long (in HH:MM) the base can be damaged or lockpicked after the last player has logged off.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionOfflineMaxProtectionTime",
   "name": "Offline Protection Max Protection Time",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "-",
   "type": "unset",
   "unit": "h:mm:ss",
   "min": "00:00:00",
   "max": "2400:00:00",
   "dashMeans": "infinite",
   "what": "Defines how long (in HH:MM:SS) the base is protected.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionGlobalShouldShowRaidTimesMessage",
   "name": "Show Global Raid Times Message",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should show raid times message on clients.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage",
   "name": "Show Global Raid Announcement Message",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should show raid announcement message on clients.",
   "whatFromGame": true
  },
  {
   "key": "scum.RaidProtectionGlobalShouldShowRaidStartEndMessages",
   "name": "Show Global Raid Start/end Messages",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should show raid start and end messages on clients.",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterPricePerUnitMultiplier",
   "name": "Water Price Per Unit Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for price of water per liter.",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterPeriodicInitialAmountMultiplier",
   "name": "Water Periodic Initial Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the initial amount of water in periodic replenishment containers (BB Wells).",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterPeriodicMaxAmountMultiplier",
   "name": "Water Periodic Max Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the maximum amount of water in periodic replenishment containers (BB Wells).",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterPeriodicReplenishAmountMultiplier",
   "name": "Water Periodic Replenish Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount that is replenished in periodic replenishment containers (BB Wells).",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterPeriodicReplenishIntervalMultiplier",
   "name": "Water Periodic Replenish Interval Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the interval in which the periodic replenishment container is replenished (BB Wells).",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterProximityReplenishAmountMultiplier",
   "name": "Water Proximity Replenish Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount that is replenished in proximity replenishment containers (World Wells).",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterProximityReplenishChanceMultiplier",
   "name": "Water Proximity Replenish Chance Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Chance multiplier that the replenishment containers (World Wells) will be refilled.",
   "whatFromGame": true
  },
  {
   "key": "scum.WaterProximityReplenishTimeoutMultiplier",
   "name": "Water Proximity Replenish Timeout Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier of time between each check for proximity replenishment containers (World Wells).",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolinePricePerUnitMultiplier",
   "name": "Gasoline Price Per Unit Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Gasoline price per liter multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolinePeriodicInitialAmountMultiplier",
   "name": "Gasoline Periodic Initial Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for initial amount of gasoline in periodic replenishment containers (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolinePeriodicMaxAmountMultiplier",
   "name": "Gasoline Periodic Max Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the maximum amount of gasoline in periodic replenishment containers (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolinePeriodicReplenishAmountMultiplier",
   "name": "Gasoline Periodic Replenish Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount that is replenished in periodic replenishment containers (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolinePeriodicReplenishIntervalMultiplier",
   "name": "Gasoline Periodic Replenish Interval Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolineProximityReplenishAmountMultiplier",
   "name": "Gasoline Proximity Replenish Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount that is replenished in proximity replenishment containers.",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolineProximityReplenishChanceMultiplier",
   "name": "Gasoline Proximity Replenish Chance Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Chance multiplier that the replenishment containers will be refilled.",
   "whatFromGame": true
  },
  {
   "key": "scum.GasolineProximityReplenishTimeoutMultiplier",
   "name": "Gasoline Proximity Replenish Timeout Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier of time between each check for proximity replenishment containers.",
   "whatFromGame": true
  },
  {
   "key": "scum.PropanePricePerUnitMultiplier",
   "name": "Propane Price Per Unit Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Propane price per liter multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.PropanePeriodicInitialAmountMultiplier",
   "name": "Propane Periodic Initial Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for initial amount of propane in periodic replenishment containers (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.PropanePeriodicMaxAmountMultiplier",
   "name": "Propane Periodic Max Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the maximum amount of propane in periodic replenishment containers (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.PropanePeriodicReplenishAmountMultiplier",
   "name": "Propane Periodic Replenish Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount that is replenished in periodic replenishment containers (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.PropanePeriodicReplenishIntervalMultiplier",
   "name": "Propane Periodic Replenish Interval Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps).",
   "whatFromGame": true
  },
  {
   "key": "scum.PropaneProximityReplenishAmountMultiplier",
   "name": "Propane Proximity Replenish Amount Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the amount that is replenished in proximity replenishment containers.",
   "whatFromGame": true
  },
  {
   "key": "scum.PropaneProximityReplenishChanceMultiplier",
   "name": "Propane Proximity Replenish Chance Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Chance multiplier that the replenishment containers will be refilled.",
   "whatFromGame": true
  },
  {
   "key": "scum.PropaneProximityReplenishTimeoutMultiplier",
   "name": "Propane Proximity Replenish Timeout Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier of time between each check for proximity replenishment containers.",
   "whatFromGame": true
  },
  {
   "key": "scum.SpawnerProbabilityMultiplier",
   "name": "Spawner Probability Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies the probability of spawning items by spawner.",
   "whatFromGame": true,
   "singlePlayer": "2"
  },
  {
   "key": "scum.ExamineSpawnerProbabilityMultiplier",
   "name": "Examine Spawner Probability Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies the probability of spawning \"Examine\" items by spawner.",
   "whatFromGame": true,
   "singlePlayer": "5"
  },
  {
   "key": "scum.ExamineSpawnerExpirationTimeMultiplier",
   "name": "Examine Spawner Expiration Time Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies \"Examine\" spawner expiration time.",
   "whatFromGame": true,
   "singlePlayer": "0.5"
  },
  {
   "key": "scum.SpawnerExpirationTimeMultiplier",
   "name": "Spawner Expiration Time Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies spawner expiration time.",
   "whatFromGame": true,
   "singlePlayer": "0.5"
  },
  {
   "key": "scum.EnableItemCooldownGroups",
   "name": "Enable Item Cooldown Groups",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable item cooldown groups.",
   "whatFromGame": true
  },
  {
   "key": "scum.ItemCooldownGroupsDurationMultiplier",
   "name": "Item Cooldown Groups Duration Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies item cooldown group durations.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMemberCountAtIntLevel1",
   "name": "Squad Member Count At INT Level 1",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "2",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the maximum number of squad mates where the leader's INT attribute is at 1.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMemberCountAtIntLevel2",
   "name": "Squad Member Count At INT Level 2",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "4",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the maximum number of squad mates where the leader's INT attribute is at 2.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMemberCountAtIntLevel3",
   "name": "Squad Member Count At INT Level 3",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "6",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the maximum number of squad mates where the leader's INT attribute is at 3.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMemberCountAtIntLevel4",
   "name": "Squad Member Count At INT Level 4",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "8",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the maximum number of squad mates where the leader's INT attribute is at 4.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMemberCountAtIntLevel5",
   "name": "Squad Member Count At INT Level 5",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "10",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the maximum number of squad mates where the leader's INT attribute is at 5.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMemberCountLimitForPunishment",
   "name": "Squad Member Count Limit For Punishment",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "2",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties.",
   "whatFromGame": true
  },
  {
   "key": "scum.RTSquadProbationDuration",
   "name": "Squad Probation Real Time Duration Per Previous Squad Member",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the number of days squad probation will last per previous squad member.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadMoneyPenaltyPerPrevSquadMember",
   "name": "Squad Money Penalty Per Previous Squad's Member",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the money penalty (cash or gold) the prisoner will have to pay per squad member in his previous squad to create or join a new squad.",
   "whatFromGame": true
  },
  {
   "key": "scum.SquadFamePointsPenaltyPerPrevSquadMember",
   "name": "Squad Famepoints Penalty Per Previous Squad's Member",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "0",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sets the fame points penalty the prisoner will have to lose per squad member in his previous squad to create or join a new squad.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableSquadMemberNameWidget",
   "name": "Enable Squad Member Name Widget",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Shows/hides squad member's name widget.",
   "whatFromGame": true
  },
  {
   "key": "scum.PlantHarvestExamineTimeMultiplier",
   "name": "Plant Harvest Examine Time Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier that modifies plants' \"Examine\" spawner expiration time.",
   "whatFromGame": true
  },
  {
   "key": "scum.FirstPlantHarvestAdditionalChance",
   "name": "First Plant Harvest Additional Chance",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Percentage that modifies the chance for produce to spawn on first harvest.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableSelectedSkillsPromotion",
   "name": "Enable Campaign Skills Boost",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/Disable experience gain boosts for skills related to the current campaign.",
   "whatFromGame": true
  },
  {
   "key": "scum.ArcherySkillMultiplier",
   "name": "Archery Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Archery skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.AviationSkillMultiplier",
   "name": "Aviation Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Aviation skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.AwarenessSkillMultiplier",
   "name": "Awareness Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Awareness skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.BrawlingSkillMultiplier",
   "name": "Brawling Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Brawling skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.CamouflageSkillMultiplier",
   "name": "Camouflage Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Camouflage skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.CookingSkillMultiplier",
   "name": "Cooking Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Cooking skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.DemolitionSkillMultiplier",
   "name": "Demolition Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Demolition skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.DrivingSkillMultiplier",
   "name": "Driving Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Driving skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnduranceSkillMultiplier",
   "name": "Endurance Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Endurance skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.EngineeringSkillMultiplier",
   "name": "Engineering Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Engineering skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.FarmingSkillMultiplier",
   "name": "Farming Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Farming skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.HandgunSkillMultiplier",
   "name": "Handgun Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Handgun skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.MedicalSkillMultiplier",
   "name": "Medical Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Medical skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.MeleeWeaponsSkillMultiplier",
   "name": "Melee Weapons Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Melee Weapons skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.MotorcycleSkillMultiplier",
   "name": "Motorcycle Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Motorcycle skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.RiflesSkillMultiplier",
   "name": "Rifles Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Rifles skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.RunningSkillMultiplier",
   "name": "Running Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Running skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.SnipingSkillMultiplier",
   "name": "Sniping Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Sniping skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.StealthSkillMultiplier",
   "name": "Stealth Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Stealth skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.SurvivalSkillMultiplier",
   "name": "Survival Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Survival skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.ThieverySkillMultiplier",
   "name": "Thievery Skill Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Thievery skill gain multiplier.",
   "whatFromGame": true
  },
  {
   "key": "scum.QuestsEnabled",
   "name": "Enable Quests",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable quests.",
   "whatFromGame": true
  },
  {
   "key": "scum.QuestsGlobalCycleDuration",
   "name": "Quests Global Cycle Duration",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "23:59:59",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Duration of quests cycle, how long before per-cycle limits reset and new quests are replenished.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxQuestsPerCyclePerTrader",
   "name": "Max Quests Per Cycle Per Trader",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "3",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max allowed amount of accepted quests for a player, each cycle, per trader.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaxSimultaneousQuestsPerTrader",
   "name": "Max Simultaneous Quests Per Trader",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Max allowed amount of simultaneously active quests for a player, per trader.",
   "whatFromGame": true
  },
  {
   "key": "scum.QuestsTraderRefillCooldown",
   "name": "Quests Trader Refill Cooldown",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "03:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How long before fresh quests start appearing in trader's book.",
   "whatFromGame": true
  },
  {
   "key": "scum.QuestsPhoneRefillCooldown",
   "name": "Quests Phone Refill Cooldown",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "01:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How long before fresh quests start appearing in phones.",
   "whatFromGame": true
  },
  {
   "key": "scum.QuestsNoticeBoardRefillCooldown",
   "name": "Quests Notice Board Refill Cooldown",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "02:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "How long before fresh quests start appearing on notice boards.",
   "whatFromGame": true
  },
  {
   "key": "scum.QuestRequirementsBlockTradeableItems",
   "name": "Block Purchase Of Required Items",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable quest item requirements blocking purchase of tradeable items.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretsAttackPrisoners",
   "name": "Turrets Attack Prisoners",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should turrets attack prisoners.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretsAttackPuppets",
   "name": "Turrets Attack Puppets",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should turrets attack puppets.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretsAttackVehicles",
   "name": "Turrets Attack Vehicles",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should turrets attack vehicles.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretsAttackSentries",
   "name": "Turrets Attack Sentries",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should turrets attack sentries.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretsAttackAnimals",
   "name": "Turrets Attack Animals",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should turrets attack animals.",
   "whatFromGame": true
  },
  {
   "key": "scum.TurretsAttackArmedNPCs",
   "name": "Turrets Attack Armed Npcs",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should turrets attack Armed NPCs.",
   "whatFromGame": true
  },
  {
   "key": "scum.MovementInertiaAmount",
   "name": "Movement Inertia Amount",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Dictates the amount of inertia applied to the prisoner movement.",
   "whatFromGame": true
  },
  {
   "key": "scum.StaminaDrainOnJumpMultiplier",
   "name": "Stamina Drain On Jump Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the stamina drain on jump.",
   "whatFromGame": true
  },
  {
   "key": "scum.StaminaDrainOnClimbMultiplier",
   "name": "Stamina Drain On Climb Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Multiplier for the stamina drain on climb.",
   "whatFromGame": true
  },
  {
   "key": "scum.DisableExhaustion",
   "name": "Disable Exhaustion",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable exhaustion.",
   "whatFromGame": true
  },
  {
   "key": "scum.BodySimulationSpeedMultiplier",
   "name": "Body Simulation Speed Multiplier",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "3.84",
   "type": "multiplier",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Time dilation multiplier of prisoner's body simulation.",
   "whatFromGame": true
  },
  {
   "key": "scum.MaintainItemsExpirationTime",
   "name": "Maintain Items Expiration Time",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "360:00:00",
   "type": "duration",
   "unit": "h:mm:ss",
   "min": "00:00:01",
   "max": "2400:00:00",
   "dashMeans": null,
   "what": "Time (in HH:MM:SS) it takes for maintainable items to expire after not being interacted with.",
   "whatFromGame": true
  },
  {
   "key": "scum.KillboxDefuseFailureBonus",
   "name": "Killbox Defuse Failure Bonus",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "0.2",
   "type": "number",
   "unit": "seconds",
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Amount of extra time (in seconds) you get for each failed killbox defuse.",
   "whatFromGame": true
  },
  {
   "key": "scum.BedrollVisibilityTimer",
   "name": "Bedroll Visibility Timer",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1",
   "type": "number",
   "unit": "seconds",
   "min": "1",
   "max": "43200",
   "dashMeans": null,
   "what": "The amount of time (in seconds) a bedroll is visible after a player logs out on it.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableBCULocking",
   "name": "Enable BCU Locking",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable BCU locking.",
   "whatFromGame": true
  },
  {
   "key": "scum.NameChangeCooldown",
   "name": "Hours To Change Name Cooldown",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "168",
   "type": "number",
   "unit": "hours",
   "min": "0",
   "max": "720",
   "dashMeans": null,
   "what": "The amount of time (in hours) a player must wait before they can rename their prisoner again.",
   "whatFromGame": true
  },
  {
   "key": "scum.NameChangeCost",
   "name": "Price Of Name Change",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "1000",
   "type": "number",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "The amount of money needed to rename the prisoner.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableNewPlayerProtection",
   "name": "Enable New Player Protection",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable new player protection.",
   "whatFromGame": true
  },
  {
   "key": "scum.NewPlayerProtectionDuration",
   "name": "New Player Protection Duration",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "120",
   "type": "number",
   "unit": "minutes",
   "min": "120",
   "max": "1440",
   "dashMeans": null,
   "what": "Duration (in minutes) of the new player protection.",
   "whatFromGame": true
  },
  {
   "key": "scum.AllowAutomaticParachuteOpening",
   "name": "Allow Automatic Parachute Opening",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Allow/disallow automatic parachute opening.",
   "whatFromGame": true
  },
  {
   "key": "scum.HideQuickAccessBar",
   "name": "Hide Quick Access Bar",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Hide quick access bar.",
   "whatFromGame": true
  },
  {
   "key": "scum.HideLifeIndicators",
   "name": "Hide Life Indicators",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Hide life indicators.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableDeenaOnServer",
   "name": "Enable Deena On Server",
   "nameFromGame": false,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Whether Deena is on the server.",
   "whatFromGame": false
  },
  {
   "key": "scum.EnableDigitalDeluxeStarterPack",
   "name": "Enable Deluxe Survival Pack",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should players owning Digital Deluxe DLC start with the starter pack or not.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableDigitalDeluxeFreeGoldCard",
   "name": "Enable Digital Deluxe Free Gold Card",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "True",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Should players owning Digital Deluxe DLC get a free gold card.",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableNetWatchdog",
   "name": "Enable Netwatchdog",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable NETWATCHDOG",
   "whatFromGame": true
  },
  {
   "key": "scum.EnableNetworkObjectLogging",
   "name": "Enable Network Object Logging",
   "nameFromGame": true,
   "section": "Features",
   "sectionLabel": "Features",
   "default": "False",
   "type": "switch",
   "unit": null,
   "min": null,
   "max": null,
   "dashMeans": null,
   "what": "Enable/disable network object logging",
   "whatFromGame": true
  }
 ]
}
