| Foot Abrasions | Abrasion | Occurs when you move around barefoot. Movement speed, carry weight and terrain difficulty all influence the severity of the abrasions and how fast the condition will progress.
It has the following symptoms: pain, bleeding.
Pain will gradually limit your movement speed and pace and you will also take damage if left untreated, but it can be subdued by taking a painkiller.
Treatment if there is no bleeding: resting, putting on footwear, using other movement types like swimming or driving.
Treatment if there is bleeding: use clean rags, bandages and other medical treatment items. Upon use of said items, you get “Bandage Protection”, which stops the condition from progressing. “Bandage Protection” constantly wears off if you continue to move barefoot. The level of protection it provides can be seen in the tooltip.
Treating with non-sterile items can lead to a potentially deadly infection.
This injury can be contaminated.
If the contamination reaches 100%, an infection will occur.
Contamination can be caused by external pathogens and wound germs.
External pathogens can be found on non-sterilized cloths like rags, while wound germs are produced by internal propagation if the wound is contaminated even a little.
Contaminations can be dealt with by a strong immune system and by directly applying a disinfectant (they evaporate over time). | - |
| Hand Abrasions | Abrasion | Occurs when you do activities with your hands.
It has the following symptoms: Pain, Bleeding.
Pain will gradually increase damage taken if left untreated, but it can be subdued by taking a painkiller.
Treatment if there is no bleeding: resting, putting on gloves, and removing items from your hands.
Treatment if there is bleeding: use clean rags, bandages, and other medical treatment items. Upon use of the said items, you get “Bandage Protection” which stops the condition from progressing. “Bandage Protection” constantly wears off if you continue to do activities using your hands. The level of protection it provides can be seen in the tooltip.
Treating with non-sterile items can lead to a potentially deadly infection.
This injury can be contaminated.
If the contamination reaches 100%, an Infection will occur.
Contamination can be caused by External Pathogens and Wound Germs.
External Pathogens can be found on non-sterilized cloth like rags, while Wound Germs are produced by internal propagation if the wound is contaminated even a bit.
Contaminations can be dealt with by a strong Immune System and by directly applying a Disinfectant (they evaporate over time). | Damage |
| Burn Injury | Burn | Occurs every time you take damage from exposure to high temperatures.
It has three stages and its symptoms are the following: Pain, Dizziness, Weakness, and loss of DEX attribute.
Every muscle group can be burnt separately and be in any of the three stages simultaneously.
Treatment: you can primarily use burn dressings, but clean rags, bandages, and other medical treatment items can also be used, albeit less effectively.
Using a Burn Gel will help the injury stabilize and recover faster.
Treating with non-sterile items can lead to a potentially deadly infection.
This injury can be contaminated.
If contamination reaches 100%, an infection will occur.
Contamination can be caused by external pathogens and wound germs.
External pathogens can be found on non-sterilized cloths like rags, while wound germs are produced by internal propagation if the wound is contaminated even a little.
Contaminations can be dealt with by a strong immune system and by directly applying a disinfectant (they evaporate over time). | Weakness, Dexterity Modifier |
| Bladder Full | Condition | Occurs when the bladder fills to 90%.
It has the following symptom: need to urinate.
When the bladder fills up to 120%, forced peeing is triggered.
Treatment: urinating, pissing, weeing, or taking a leak. | - |
| Choking | Condition | Occurs when oxygen saturation falls below 30%.
It has the following symptom: breathing obstructed.
If the oxygen saturation falls to 0%, the prisoner dies.
Treatment: breathing until oxygen saturation is above 30%. | - |
| Cloning Sickness | Condition | Cloning Sickness is a temporary condition acquired after respawning following death. The condition has four stages of severity. Each higher stage introduces additional penalties and increases the intensity of penalties from the previous stages.
Cloning Sickness cannot enter the Recovery stage while the prisoner has any of the following conditions in the Untreated stage: Infection, Sepsis or Acute Radiation Sickness. If the prisoner dies while already affected by Cloning Sickness, the condition increases in severity.
Depending on the current severity stage, Cloning Sickness may cause:
Reduced health, water, and energy levels, reduced vitamin and mineral levels, reduced FP gain from all sources, reduced performance score, headaches, altered stamina unit gain while resting or performing actions, reduced immune system effectiveness.
Treatment: Wait for the condition to progress into the Recovery stage. | Damage, Headache |
| Colon Full | Condition | Occurs when the colon fills to 90%.
It has the following symptoms: Need to defecate and farting.
When the colon fills up to 120%, forced defecation is triggered.
Treatment: defecating. | - |
| Drunkenness | Condition | Occurs when the amount of alcohol in the blood system is more than 0 g.
It has the following symptoms: double vision, disorientation, dizziness. Drunkenness can also lead to puking and movement restrictions.Upon reaching the maximum amount of alcohol the body can handle, death ensues.
Temporarily reduced INT attribute.
Treatment: stopping alcohol consumption. | Damage, Double Vision, Disorientation, Dizziness |
| Energy Crash | Condition | Occurs when Stamina Units reach or exceed their maximum negative value.
It has the following symptoms: blurred vision, dizziness, and unconsciousness.
Treatment: raise Stamina Units above their maximum negative value. | Blurred Vision |
| Exhaustion | Condition | Exhaustion represents the character getting tired from doing various actions. Using stamina units increases exhaustion. Once exhaustion gets to the C2 stage, the prisoners' maximum stamina will decrease.
The time until getting exhausted depends on the CON attribute. There are multiple ways to rest and remove exhaustion: sleeping, eating good food, and smoking. Drinking energy drinks temporarily reduces exhaustion levels. The Vigor buff and Lethargy debuff affect exhaustion gain. | - |
| Food Repulsion | Condition | Occurs upon eating or drinking spoiled food, food with a lot of salt, sugar or fat, and eating or drinking non-edibles like gas.
It has the following symptoms: Nausea.
Treatment: puking, drinking a lot of fluids. | - |
| Hyperthermia | Condition | Occurs when the body temperature rises above 38°C/100.4°F.
It has the following symptoms: weakness and dizziness.
Death ensues upon reaching 44°C/111.2°F.
Treatment: lowering body heat below 38°C/100.4°F (37°C/98.6°F to fully recover). | Weakness, Damage |
| Hypothermia | Condition | Occurs when the body temperature falls below 35°C/95°F.
It has the following symptoms: weakness and blurred vision.
Death ensues upon reaching 25°C/77°F.
Treatment: raising body heat above 35°C/95°F (36°C/96.8°F to fully recover). | Weakness, Damage, Blurred Vision |
| Knockout | Condition | Occurs when someone knocks you out.
It has the following symptoms: Unconsciousness.
Treatment: no viable treatment. | Unconsciousness |
| Overburdened | Condition | Occurs when carrying more than the maximum gear weight limit.
C1 - occurs when you carry even slightly over the maximum gear weight limit, and it limits the movement pace to jogging.
C2 - occurs when you carry twice the gear weight limit, and it limits the movement pace to walking.
Treatment: reduce the carried weight. | - |
| Stomach Empty | Condition | Occurs when the stomach empties to 10% and energy falls to 50% or lower.
It has the following symptom: stomach growling.
Treatment: eating more food. | - |
| Stomach Full | Condition | Occurs when the stomach fills to 90%.
It has the following symptoms: fatigue, stomach fullness and burping.
When the stomach fills up to 120%, stomach rupture occurs and the prisoner dies.
Treating: stop eating, puking. | - |
| Tear Gas Exposure | Condition | Occurs when the prisoner is exposed to tear gas.
It has the following symptoms: Blurred Vision, Bloodshot Eyes, Disorientation, Double Vision.
Treatment: Moving away from the tear gas source, washing out eyes from a fresh water source. | Blurred Vision, Disorientation, Bloodshot Eyes, Double Vision |
| Energy Deficiency | Deficiency | Occurs when the energy level falls to 0%.
It has three stages and its symptoms are the following: weakness, blurred vision and dizziness.
While untreated, you are gradually losing health.
Treatment: eat until you recover lost energy; 30% energy is needed to fully heal. | Weakness, Blurred Vision, Damage |
| Water Deficiency | Deficiency | Occurs when the water level falls below 0%.
It has three stages and its symptoms are the following: weakness and fatigue.
While untreated, you are gradually losing health.
Treatment: drink water until you recover lost water supplies; 30% water is needed to fully heal. | Weakness, Fatigue, Damage |
| Infection | Infection | Occurs after a wound is 100% contaminated.
In its later stages, it can turn into more dangerous infections such as sepsis.
Treatment: boost your immune system with antibiotics, disinfect the wound with an aseptic, remove any dirty cloth from the wound and use aseptic rags or other sterile medical items. | Damage, Weakness |
| Sepsis | Infection | Occurs after a regular infection reaches C4 stage.
Sepsis is a very dangerous infection that can lead to death.
Treatment: boost your immune system with antibiotics, disinfect the wound with an aseptic, remove any dirty cloth from the wound and use aseptic rags or other sterile medical items. | Damage, Fatigue |
| Instability | Nutrient group | Instability is a debuff that worsens movement while injured and increases the impact of landing on your feet. It further reduces movement speed while limping and increases damage taken when landing on your feet. It is affected by the levels of the following nutrients in your body: Vitamin C, Vitamin K, Calcium, Phosphorus, and Copper. | - |
| Lethargy | Nutrient group | Lethargy is a debuff that reduces physical performance and endurance. It increases exhaustion gain and stamina loss. It is affected by the levels of the following nutrients in your body: Protein, Iron, Magnesium, Phosphorus, Potassium, Vitamin B2, and Vitamin B5. | - |
| Mind | Nutrient group | TODO | - |
| Run Down | Nutrient group | Run Down is a debuff that reduces resistance to sickness. It weakens the immune system. It is affected by the levels of the following nutrients in your body: Vitamin C, Vitamin D, Zinc, and Selenium. | - |
| Alpha Amanitin Poisoning | Poisoning | Occurs when the body contains too much alpha-Amanitin toxin, which is found in mushrooms in the Amanita family.
It has the following symptoms: fatigue, weakness, blurred vision, and diarrhea.
Death ensues upon reaching severity 4.
Treatment: toxin spread can be stopped by consuming activated charcoal, as it expels the toxins from the body. The effects stop when all toxins leave the body. | Blurred Vision, Weakness, Fatigue, Damage |
| Caffeine Overdose | Poisoning | Occurs when the body contains too much caffeine, which is most commonly found in coffee and energy drinks.
It has the following symptoms: dizziness, weakness, dehydration, diarrhea, and vomiting.
Death ensues upon reaching severity 4.
Treatment: caffeine spread can be stopped by consuming activated charcoal, as it expels it from the body. The effects stop when caffeine drops below a threatening level. That level is dependent on the CON attribute. | Damage, Diarrhea |
| Cannabinoid Poisoning | Poisoning | Occurs when smoking joints.
It has the following symptoms: Heightened Senses, Disorientation, Bloodshot Eyes, and the following periodic symptoms: Diarrhea, Vomiting and Dizziness.
Treatment: Not smoking. | Disorientation, Bloodshot Eyes, Heightened Senses, Dizziness |
| Ibotenic Acid Poisoning | Poisoning | Occurs when the body contains too much ibotenic acid toxin, which is found in Amanita Muscaria and Amanita Pantherina mushrooms. This poisoning takes effect fairly slowly.
It has the following symptoms: weakness, blurred vision.
Treatment: toxin spread can be stopped by consuming activated charcoal as it expels the toxins from the body. The effects stop when the body has fully eliminated the toxin. | Weakness, Blurred Vision |
| Muscimol Poisoning | Poisoning | Occurs when the body contains too much muscimol toxin, which is found in Amanita Muscaria and Amanita Pantherina mushrooms. This poisoning takes effect fairly slowly.
It has the following symptoms: hallucinations, double vision, and disorientation.
Temporarily reduced INT attribute.
Death ensues upon reaching severity 4.
Treatment: toxin spread can be stopped by consuming activated charcoal, as it expels the toxins from the body. The effects stop when the body has fully eliminated the toxin. | Hallucinations, Double Vision, Disorientation, Damage |
| Nicotine Poisoning | Poisoning | Occurs after smoking cigarettes.
It has the following symptoms: Disorientation, Weakness and the following periodic symptoms: Dizziness, Vomiting and Diarrhea.
Treatment: Not smoking. | Disorientation, Weakness |
| Psilocybin Poisoning | Poisoning | Occurs when the body contains too much psilocybin toxin, which is found in Psilocybe Cyanescens mushrooms. This poisoning takes effect fairly quickly.
It has the following symptoms: hallucinations, fatigue, double vision, blurred vision and disorientation.
Temporarily reduced INT attribute.
Treatment: toxin spread can be stopped by consuming activated charcoal, as it expels the toxins from the body. The effects stop when the body has fully eliminated the toxin. | Hallucinations, Fatigue, Double Vision, Blurred Vision, Disorientation |
| Activated Charcoal | Substance | - | - |
| Alpha Amanitin | Substance | - | - |
| Antibiotics | Substance | - | - |
| Caffeine | Substance | - | - |
| Ibotenic Acid | Substance | - | - |
| INT Agent A | Substance | - | - |
| INT Agent B | Substance | - | - |
| INT Agent C | Substance | - | - |
| Muscimol | Substance | - | - |
| Painkillers | Substance | - | - |
| Potassium Iodide | Substance | - | - |
| Psilocybin | Substance | - | - |
| Bleeding | Symptom | Bleeding is loss of blood from the circulatory system. | - |
| Bloodshot Eyes | Symptom | Bloodshot eyes are a symptom that is caused by tear gas exposure. | - |
| Blurred Vision | Symptom | Blurred vision is loss of sharpness of eyesight, making objects appear out of focus. | - |
| Boost Of Energy | Symptom | Energy boost provided by consuming caffeine. Provides a Performance Score boost and lasts while you have even a bit of caffeine in your body. | - |
| Breathing Obstructed | Symptom | Breathing Obstructed is a symptom that signifies that the prisoner can’t breathe and is connected with the “Choking” condition. | - |
| Burping | Symptom | Burping is the body's way of expelling excess air from your upper digestive tract. | - |
| Coughing | Symptom | Coughing occurs when the body needs to clear the lungs and airways. Without a mask, it can spread infectious diseases to people in the immediate vicinity. | - |
| Diarrhea | Symptom | Diarrhea is a symptom that forces instant defecation and therefore empties the intestines. It will also dirty several layers of clothes. | - |
| Disorientation | Symptom | Disorientation is a symptom that causes the prisoner to lose the sense of direction, meaning that the ability to move in a given direction is hindered. | - |
| Dizziness | Symptom | Dizziness is a symptom that causes you to lose your bearings and have short blackouts. | - |
| Double Vision | Symptom | Double Vision is a symptom that causes the prisoner to see two images of a single object. | - |
| Eye Pressure | Symptom | Eye Pressure is a symptom that causes the prisoner to see grainy, discolored spots. | - |
| Farting | Symptom | Farting is the body’s way of expelling gases from the digestive system. | - |
| Fatigue | Symptom | Fatigue represents an overall feeling of tiredness. It inflicts a penalty to the maximum stamina you can have. | - |
| Feeling Cold | Symptom | Feeling Cold ensues after the body temperature falls below a certain level. It can be caused by wet clothes, lack of clothes, wind, and the environment’s temperature. Treatment: wearing dry clothes, wearing more clothes, staying in an enclosed space. | - |
| Feeling Hot | Symptom | Feeling Hot ensues after the body temperature rises above a certain level. It can be caused by excess clothes, increased body movement, and the environment’s temperature. Treatment: removing excess clothes, resting, getting wet from rain, swimming, etc. | - |
| Fever | Symptom | Fever is a symptom representing a rise in body temperature. It helps the body fight infections and other threats. | - |
| Hallucinations | Symptom | Hallucinations are a symptom that affects and disrupts visual and auditory senses. The symptom's strength depends on the severity of the condition that's causing it. | - |
| Headache | Symptom | Headache is a symptom that makes it difficult to fully utilize the Intelligence stat. | - |
| Heightened Senses | Symptom | Heightened senses are a symptom that increases the intensity of colors, making everything look more vivid. | - |
| Hunger | Symptom | Hunger is a symptom that occurs when energy levels fall below a certain point. | - |
| INT Enhancement | Symptom | Enhancement is a symptom of ingesting the contents of an enhancement ampule, increasing the prisoners' intelligence attribute for some duration. | - |
| Irritated Throat | Symptom | Irritated Throat is a symptom that slows down certain actions, such as eating or drinking. | - |
| Leukopenia | Symptom | Leukopenia is a symptom that makes the Immunity System weaker. Having a weaker Immunity System increases the risk of infections. | - |
| Nausea | Symptom | Nausea is a feeling of disgust a prisoner gets upon consuming products that are not meant to be consumed. Severe cases can lead to puking. | - |
| Need To Defecate | Symptom | Need to Defecate is a symptom that happens when the colon is full and it is treated by defecating. | - |
| Need To Urinate | Symptom | Need to Urinate is a symptom that happens when the bladder is full and it is treated by urinating. | - |
| Pain | Symptom | Pain is the general feeling of unpleasantness when getting (physically) hurt and can be caused by various forms of physical trauma. It can affect your movement speed and movement pace. | - |
| Sneezing | Symptom | Sneezing is the body’s way of protecting itself from unwanted particles through a sudden, involuntary burst of air. Without a mask, it can spread infectious diseases to people in the immediate vicinity. | - |
| Stomach Fullness | Symptom | Stomach Fullness is a symptom that occurs when the stomach fills up and it is treated by stopping the food intake and puking. | - |
| Stomach Growling | Symptom | Stomach Growling is a symptom that occurs when the stomach gets empty enough and it is treated by eating more food. | - |
| Stuffed Nose | Symptom | Stuffed Nose is a symptom that helps fight disease but also makes resting more difficult. | - |
| Thirst | Symptom | Thirst is a symptom that occurs when water levels fall below a certain point. | - |
| Unconsciousness | Symptom | Unconsciousness is a state in which you’re unaware of your surroundings and you’re not able to respond to anything. | - |
| Vomiting | Symptom | TODO: Add Description! | - |
| Weakness | Symptom | Weakness is a lack of physical or muscle strength. It inflicts a penalty to the performance score as well as STR, CON and DEX attributes. | - |
| Wet Feet | Symptom | Wet Feet are a symptom that ensues when your feet get in touch with any kind of liquid. This also includes wearing wet socks and shoes. | - |