Attributes and skills
SCUM has four attributes - Strength, Constitution, Dexterity and Intelligence -
and 21 skills under them. Every skill is raised by doing the
thing it covers, and each one changes something specific: reload speed, attack
speed, accuracy, stamina drain. Here is what raises each and what it changes.
SCUM strength skills (5)
Strength is the physical power of a person, typically measured by how much you can push, pull or lift a physical object. Is raised by: proper protein intake and executing actions under a load. Is lowered by: protein deficiency and loss of muscle mass. It influences: carry weight, melee damage and calorie burning. Ranges from 1 to 5, but it can be raised to 8 with proper diet and physical activities.
- Archery Archery is a skill that enables you to shoot with bows and arrows. Raised by: doing damage with bow and arrow to players and NPCs. Influences: ability to use bows of different poundages, faster reload time, faster draw time, hold time at full draw, faster bow tuning.
- Brawling Brawling is the skill of fighting with fists, feet and other body parts. Raised by: doing hand-to-hand damage to players and NPCs. Influences: hand-to-hand attack speed, available combo attacks, blocking efficiency.
- Handgun Handgun skill indicates how familiar you are with handguns of any type; whether firing, maintaining or fixing them. Raised by: shooting players and NPCs with handguns, as well as reloading handguns. Influences: faster reload time, faster change from position to position (readying/aiming), recoil, shooting accuracy with handguns.
- Melee Weapons Melee Weapons is a skill that enables you to use knives, axes, clubs and other hand-held weapons. Raised by: doing damage with melee weapons to players, NPCs and base-building elements. Influences: melee weapon attack speed, available combo attacks, melee weapon damage.
- Rifles Rifles is a skill which indicates how familiar you are with rifles of any type, both firing them and maintaining or fixing them. Raised by: shooting players and NPCs with rifles and crossbow, as well as reloading the said weapons. Influences: faster reload time, faster change from position to position (readying/aiming), recoil, shooting accuracy with rifles.
SCUM constitution skills (2)
Constitution or body type defines everything connected with physical endurance and stamina. Is raised by: moving in general, walking, running, swimming, etc. Is lowered by: not moving, staying still for longer periods of time. It influences: health points, stamina, damage and status (shock, poison, etc.) resistances, immune system, calorie and water consumption efficiency. Ranges from 1 to 5.
- Endurance Endurance is a skill that enables you to withstand pain by conserving strength and energy. Raised by: moving under a weight load. Influences: stamina recovery rate, energy and water consumption rates.
- Running Running is a skill that shows how athletic you are and how proficient you are at running. Raised by: jogging or running. Influences: jogging and running speed.
SCUM dexterity skills (6)
Dexterity determines how skillful you are in performing everyday and/or complicated actions. Is raised by: calorie deficiency (losing weight). Is lowered by: calorie sufficiency (gaining weight). It influences: movement speed and action speed including crafting, eating and reloading. Ranges from 1 to 5.
- Aviation
- Demolition Demolition is a skill that indicates how knowledgeable you are about the use of explosives. Raised by: arming and disarming explosives / practice traps. Influences: number of materials needed for crafting explosives,explosive defuse time, defuse attempts, quality of armed explosives, explosive damage, trigger radius and unlocks crafting recipes.
- Driving Driving is a skill that enables you to drive ground vehicles with four or more wheels as well as those with tracks and hovercraft. Raised by: driving for an extended amount of time. Influences: vehicle stalling frequency, maximum attainable speed, acceleration, steering.
- Motorcycling Motorcycling is a skill that enables you to drive ground vehicles with two or three wheels. Raised by: driving for an extended amount of time. Influences: vehicle stalling frequency, maximum attainable speed, acceleration, steering.
- Stealth Stealth is the skill of moving cautiously, silently and slowly to prevent others from hearing you. Raised by: moving while in crouch or prone position. Influences: sound produced while moving.
- Thievery Thievery is a skill that determines how well you can pick locks. Raised by: lockpicking in general, both successfully and unsuccessfully. Influences: time available per lockpicking attempt, level of pressure applied before lockpicks break.
SCUM intelligence skills (8)
Intelligence is the capability of perception and successfully performing tasks. Is raised by: upgrading BCU with BCU Memory Modules. Is temporarily increased by: consuming Intelligence Enhancement Ampules Is lowered by: committing suicide. Is temporarily lowered by: smoking weed AND eating hallucinogenic mushrooms. It influences: global experience gain for skills of all attributes, squad size limit (if you are the leader). Ranges from 1 to 5, but can be temporarily buffed to 8.
- Awareness Awareness is a skill that enables you to notice or be aware of clues, items, camouflaged enemies and other things. Raised by: exploring The Island.
- Camouflage Camouflage is the skill of self-disguise and making yourself invisible to others. Raised by: hiding in foliage. Influences: visibility to other players and NPCs.
- Cooking
- Engineering Engineering is a skill that enables you to build various constructions and craft various items. Raised by: crafting and upgrading base building elements, repairing base building elements and other items and fixing vehicle tires. Influences: number of materials needed for base building elements, repairing quality, charging and fueling speed.
- Farming Farming is a skill that defines how good someone is at growing plants. Raised by: crafting a garden, planting, fertilizing, watering, weeding, and taking care of pests. Influences: amount of harvestable produce, speed of each farming interaction like planting, weeding or watering.
- Medical Medical skill indicates how proficient you are at treating injuries. Raised by: treating conditions and injuries. Influences: stabilization time, number of required items for successful treatment, chance to successfully upgrade BCU chip.
- Sniping Sniping is a skill that indicates how well you aim through scopes and how knowledgeable you are about wind speeds and determining range. Raised by: shooting from weapons that have scopes attached to them. Influences: range check speed, ability to hold breath.
- Survival Survival is a skill that indicates how well you are able to survive in the wild. Raised by: crafting related items. Influences: number of materials needed for crafting items, compass complexity and unlocks crafting recipes.
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