Ribbon Gaming › SCUM wiki › Tools and gadgets
Tools and gadgets
What SCUM gear actually does: the grenades that are not
bombs, everything an EMP switches off, how far every light reaches, the metal detectors and
Geiger counters, the flares and fireworks, and what each compass level shows.
SCUM stun, smoke and EMP grenades
- M84 Stun Grenade - goes off 3.5 seconds after the pin is pulled, blinds for 12 seconds and clears over 12 more, and hurts hearing within 30 m.
- Smoke Grenade - starts smoking 5 seconds after the pin is pulled.
- EMP Grenade - switches electronics off within 3 m for 10 seconds, and hurts hearing within 30 m.
What an EMP grenade switches off in SCUM
AS Val/VSS Flashlight, BCU Lock, Boom Box, Desert Eagle Flashlight, Electricity Generator, Geiger Counter, Headlamp, Improvised Flashlight, Improvised Metal Detector, M9 Flashlight, Metal Detector, Night Vision Goggles, Portable Work Light, Radio, Small Electricity Generator, Vampyr Scope. The Kinglet Duster, Kinglet Mariner, Laika and WolfsWagen go dead in an EMP too, for no set time.
How far SCUM lights reach
- Torch - reach not stated, lights all round.
- Gas Lantern - reaches 15 m, lights all round.
- Portable Work Light - reaches 20 m, a beam 160 degrees across.
- Headlamp - reaches 25 m, a beam 90 degrees across.
- Improvised Flashlight - reaches 55 m, a beam 40 degrees across.
- M9 Flashlight - reaches 65 m, a beam 44 degrees across.
- AS Val/VSS Flashlight - reaches 60 m, a beam 40 degrees across.
- Desert Eagle Flashlight - reaches 55 m, a beam 44 degrees across.
Metal detectors and Geiger counters
- Metal Detector - finds metal within 3 m.
- Improvised Metal Detector - finds metal within 1.5 m.
- Geiger Counter - has a needle to read.
- Improvised Geiger Counter - has no needle.
Flares, fireworks and noise
- Flare Red - burns underwater and lights when wet.
- Flare Blue - burns underwater and lights when wet.
- Flare Green - burns underwater and lights when wet.
- Fireworks Big - 49 shells.
- Fireworks Small - 25 shells.
- Boom Box - its sound carries 1.5 times as far as a radio's.
SCUM compass levels and binoculars
Hold the Focus key and a compass runs across the top of the screen. How much it shows
comes in four levels, set by the Survival skill and the compass you carry.
- Level 1 - north only. From the Primitive Compass, or the Survival skill at Basic.
- Level 2 - north, east, south and west. From the Basic Compass, or the Survival skill at Medium and up.
- Level 3 - adds north-east, south-east, south-west and north-west. From the Advanced Compass.
- Level 4 - adds a mark every 15 degrees. From the Military Compass.
The Improvised Compass carries no compass level of its own. Binoculars zoom 5x, 8x and 12x and are repaired with a tool box.
Ribbon Gaming SCUM wiki ·
SCUM raiding and explosives ·
SCUM radiation zones
The rest of the SCUM wiki
Back to the SCUM wiki · Ribbon Gaming's live island map