#AddBleedingInjury <Body Part> <Damage> <Blood Loss Rate> | Adds bleeding injury body effect to prisoner.- Body Part: text
- Damage: text
- Blood Loss Rate: number
| Elevated |
#AddBodyEffect <Body Effect> | Adds the specified prisoner body effect.- Body Effect: text. one of AcuteRadiationSyndrome, AlphaAmanitinPoisoning, BasicInjury, BladderFull, BleedingInjury, BurnInjury, BurnInjury_Abdomen, BurnInjury_Arms, BurnInjury_Chest, BurnInjury_Feet, BurnInjury_Hands, BurnInjury_Head, BurnInjury_Legs, CaffeineOverdose, CannabinoidPoisoning, Choking, CloningSickness, ColonFull, CommonCold, Drunkenness, EnergyDeficiency, Exhaustion, EyeIrritation_Medium, EyeIrritation_Mild, EyeIrritation_Strong, FoodDisgust, FootAbrasions, HandAbrasions, HealthLow, HeavyInjuries, Hyperthermia, Hypothermia, IbotenicAcidPoisoning, Infection, Infection_Abdomen, Infection_Arms, Infection_Chest, Infection_Head, Infection_Legs, Influenza, KillBoxGasPoisoning, Knockout, KnockoutWithBlackout, MuscimolPoisoning, NicotinePoisoning, Overburdened, PsilocybinPoisoning, RadiationPresence, Sepsis, StaminaLow, StomachEmpty, StomachFull, TearGasExposure, TrenchFoot, WaterDeficiency
| Elevated |
#AddBurnInjury <Body Part> <Damage> | Adds burn injury body effect to prisoner.- Body Part: text
- Damage: text
| Elevated |
#AddRadiationPresence <Radiation Amount> <Additional Change Rate> | Adds radiation presence body effect to prisoner.- Radiation Amount: number
- Additional Change Rate: number
| Elevated |
#DisableBodyEffects [Disabled] | Removes all existing body effects and disables effect adding.- Disabled (optional): true or false. one of true, false
| Developer |
#DumpWetnessDebug | Dump wetness debug | Developer |
#ExecuteConditionInteraction <Condition> <Value> | Executes the specified condition interaction. Runs on your own screen only.- Condition: text
- Value: value. Condition Interaction ID
| Developer |
#Inventory [Entity Id] [Command] | Inventory- Entity Id (optional): number
- Command (optional): text. one of Open, Close, RemoveEntry, Grid_AddOrMoveEntry, SpawnAndAddItems, AddFromVicinity, Character_SetItemInHands, Character_SetItemOnLShoulder, Character_SetItemOnRShoulder, Character_EquipClothes, Character_UnequipClothes, Character_Pickup
| Developer |
#Knockout <Duration> [Player] | Adds knockout body effect to own prisoner, or another players prisoner if player is provided.- Duration: number. Duration [seconds]
- Player (optional): text. a player name
| Elevated |
#LeaveCorpse [Boolean] [Value] | Drops your corpse on the ground.- Boolean (optional): true or false. one of true, false
- Value (optional): value
| Elevated |
#ListBodyEffects [Body Effect] | Lists prisoner body effects.- Body Effect (optional): text. one of AcuteRadiationSyndrome, AlphaAmanitinPoisoning, BasicInjury, BladderFull, BleedingInjury, BurnInjury, BurnInjury_Abdomen, BurnInjury_Arms, BurnInjury_Chest, BurnInjury_Feet, BurnInjury_Hands, BurnInjury_Head, BurnInjury_Legs, CaffeineOverdose, CannabinoidPoisoning, Choking, CloningSickness, ColonFull, CommonCold, Drunkenness, EnergyDeficiency, Exhaustion, EyeIrritation_Medium, EyeIrritation_Mild, EyeIrritation_Strong, FoodDisgust, FootAbrasions, HandAbrasions, HealthLow, HeavyInjuries, Hyperthermia, Hypothermia, IbotenicAcidPoisoning, Infection, Infection_Abdomen, Infection_Arms, Infection_Chest, Infection_Head, Infection_Legs, Influenza, KillBoxGasPoisoning, Knockout, KnockoutWithBlackout, MuscimolPoisoning, NicotinePoisoning, Overburdened, PsilocybinPoisoning, RadiationPresence, Sepsis, StaminaLow, StomachEmpty, StomachFull, TearGasExposure, TrenchFoot, WaterDeficiency
| Elevated |
#ListConditionInteractions <Condition> | Lists all interactions for the specified condition. Runs on your own screen only. | Developer |
#ListConditions | Lists prisoner conditions. | Developer |
#ListForeignSubstances | Displays information about foreign substances currently absorbed in the stomach and intestine of the invoking prisoner. | Developer |
#Quests <Subcommand> [Quest Asset] | Control quests system.- Subcommand: text
- Quest Asset (optional): text. a quest name
| Elevated |
#RemoveBodyEffect [Body Effect] | Removes all prisoner body effects of the specified class or single body effect with the specified ID.- Body Effect (optional): text. one of AcuteRadiationSyndrome, AlphaAmanitinPoisoning, BasicInjury, BladderFull, BleedingInjury, BurnInjury, BurnInjury_Abdomen, BurnInjury_Arms, BurnInjury_Chest, BurnInjury_Feet, BurnInjury_Hands, BurnInjury_Head, BurnInjury_Legs, CaffeineOverdose, CannabinoidPoisoning, Choking, CloningSickness, ColonFull, CommonCold, Drunkenness, EnergyDeficiency, Exhaustion, EyeIrritation_Medium, EyeIrritation_Mild, EyeIrritation_Strong, FoodDisgust, FootAbrasions, HandAbrasions, HealthLow, HeavyInjuries, Hyperthermia, Hypothermia, IbotenicAcidPoisoning, Infection, Infection_Abdomen, Infection_Arms, Infection_Chest, Infection_Head, Infection_Legs, Influenza, KillBoxGasPoisoning, Knockout, KnockoutWithBlackout, MuscimolPoisoning, NicotinePoisoning, Overburdened, PsilocybinPoisoning, RadiationPresence, Sepsis, StaminaLow, StomachEmpty, StomachFull, TearGasExposure, TrenchFoot, WaterDeficiency
| Developer |
#ReportDesync <Toggle> [Period] [Delay] | Starts or stops a report desync function- Toggle: true or false. Toggle. one of true, false
- Period (optional): number. Report period
- Delay (optional): number. Delay time
| Developer |
#ResetAchievements | Resets all achievements. Runs on your own screen only. | Developer |
#SetAchievementUnlocked <Achievement Name> | Unlocks a Steam achievement. Runs on your own screen only.- Achievement Name: text. a achievement name
| Developer |
#SetAllInventoryAccess [Boolean] | Enables or disables all inventory access.- Boolean (optional): true or false. one of true, false
| Developer |
#SetAttributes [Strength] [Constitution] [Dexterity] [Intelligence] | Sets or gets prisoner's (base) attributes- Strength (optional): number
- Constitution (optional): number
- Dexterity (optional): number
- Intelligence (optional): number
| Elevated |
#SetBladderVolume [Amount] | Sets your prisoner's bladder volume to the specified value.- Amount (optional): number. Amount as either milliliters or percentage
| Elevated |
#SetBodyType | Set body type | Developer |
#SetCraftingSearch | Enables/disables crafting UI search box. Feature is still in development and not available to public players. Runs on your own screen only. | Developer |
#SetExhaustion [Accumulated Fatigue] | Sets or gets prisoner’s exhaustion.- Accumulated Fatigue (optional): text. [SU or %]
| Developer |
#SetGender <gender> | Set the gender of prisoner- gender: text. Male|female
| Elevated |
#SetHealthToItemInHands <Health [0-1]> | Sets health to current item in hands.- Health [0-1]: number. Health between 0 and 1.0
| Admin |
#SetImmortality [Boolean] | Sets or gets prisoner's immortality mode.- Boolean (optional): true or false. one of true, false
| Elevated |
#SetInfiniteAmmo [Boolean] | Enables or disables infinite ammo.- Boolean (optional): true or false. one of true, false
| Elevated |
#SetInfiniteOxygen [Boolean] | Sets or gets prisoner's infinite oxygen mode.- Boolean (optional): true or false. one of true, false
| Elevated |
#SetInfiniteStamina [Boolean] | Sets or gets prisoner's infinite stamina mode.- Boolean (optional): true or false. one of true, false
| Elevated |
#SetItemDebugMode [Mode] | 0 = None; 1 = Basic | Developer |
#SetMalfunctionProbability <Malfunction Name> [Malfunction Probability] | Sets probability of chosen malfunction.- Malfunction Name: text
- Malfunction Probability (optional): number
| Elevated |
#SetMetabolismSimulationSpeed [Value] | Sets or gets prisoner's metabolism simulation speed. | Elevated |
#SetSkillLevel <Skill Name> <Skill Level Value> [Skill Experience Value] | Sets level of chosen skill.- Skill Name: text. a skill name
- Skill Level Value: number
- Skill Experience Value (optional): number
| Elevated |
#SetStamina [Stamina] | Sets or gets prisoner's stamina.- Stamina (optional): text. [SU or %]
| Elevated |
#SetStomachVolume [Amount] | Sets your prisoner's stomach volume to the specified value.- Amount (optional): number. Amount as either milliliters or percentage
| Elevated |
#SetSuperJump [Boolean] | Enables or disables super jump.- Boolean (optional): true or false. one of true, false
| Elevated |
#SkipDiseaseIncubationStage <Value> | While enabled, skips current and future disease's incubation stages.- Value: true or false. If enabled, skips current and future disease's incubation stages
| Developer |
#Sleep <Value> | Suspends the game thread for the specified amount of seconds. | Developer |