Ribbon Gaming › SCUM wiki › Wiki changelog
Wiki changelog
Everything added to the Ribbon Gaming SCUM wiki and everything fixed on it since it opened on 30 August 2026,
day by day and newest first: 114 new things, 75 improvements and 129 fixes.
8 October 2026
- Fixed: 3D models at full sharpness again. For a few hours today every 3D model on the wiki stayed blurry: the sharp textures never replaced the small first copies. They load at full quality again, and your prisoner on the panel now shows his full textures too.
- Fixed: Wiki pages no longer jump while they load. The Server Pulse box above every wiki page arrived late and changed size twice, pushing the page down and back up as you started reading. It now holds its place from the first moment, and the page's fonts arrive before the text is drawn.
- Improved: 3D models download smaller. Every gun, vehicle and NPC in 3D now comes zipped, about a third smaller, so the armoury and the motor pool have less to download before a model shows.
- Improved: Lighter item pictures. 245 item pictures were saved four times bigger than the site ever shows them, like the Tommy Gun Magazine at 77 KB for a small tile. They are now the size the biggest tile needs, half the download.
- Improved: The logo no longer slows the page down. The moving logo now starts once a page has finished loading. Until then it shows as a still, which appears at once instead of after several seconds, and the 3D guns and the rest of the page get there first.
- Fixed: Scopes and suppressors take the gun's paint. Since patch 1.3.1.0 the game paints a gun's attachments with it. In the armoury a scope, sight, suppressor or magazine fitted to a painted gun now wears the same paint, on the parts the game paints.
- Fixed: Paint goes where the game puts it. In the armoury the M82A1's cheek rest and the M1911, M9 and MP5 SD magazines now stay bare, as they do in game, while the Sawed-off Eagle, the AK and M16 magazines and the M82A1's bipod now take the paint.
7 October 2026
- New: Premium Boilies Bait Pack on the DLC page. The Specialist Angler Pack's bait pack was missing from its list because the game spells that one file differently from the rest. The pack now lists all 26 of its items.
- Fixed: Two admin commands say what they take. The #CreateEntityOnClient and #DestroyEntityOnClient pages read as needing nothing and saying nothing. Both take their rules from the command they copy: each needs one argument, and each now has the game's description.
- Fixed: October's new admin commands filed where they belong. Eight commands the update added sat under Server. #GetPlatformID and #GetPlatformIDByRank, which replaced the SteamID lookups, are under Players; the bird flock spawns and #spawnItems under Spawning; #VisualizeBirdFlockLocations under Watching the island.
- Fixed: The angler waders show the right colour. The hotfix swapped the two waders' looks: the free pair is green now and the Specialist Angler Pack's is yellow. Their pages had kept each other's pictures; both pictures follow the game again.
- Fixed: Fishing line pages read the hotfix too. Hotfix 1.3.4.1 took the kilograms out of the fishing lines' own words, but each line's item page still said it held up to 1 kg, 60 kg and so on. All 16 now carry the game's new text. The trader depot and battery chargers say they carry any weight.
- Fixed: Bank cards: no free replacement on the Starter. The traders page said the Starter card could be replaced as often as you need; the card's own words are no renewals. It now says None, gives each card's PIN, and the three card pages carry their daily limits and which one trades gold.
- Fixed: Items too big for any bag say so. A kitchen stove is 198 by 198 in its own file, and its page said it takes that much room in an inventory. No bag, box or vehicle in the game is wider than 24, so 38 items like it now say they fit in none, beside the game's own figure.
- New: Cooking gear and rain on item pages. Pots, pans, stoves, ovens, grills, fireplaces and the smoker now say how many dishes each cooks, what fits on it and what it goes on, and every bottle, jar and pot says how much rain it catches. The Jezva goes on four heat sources; no dish is cooked in it.
- Fixed: Every spawn line has its own name. Five puppet lines read the same, a female and a male body under one name; each now says which, as its own file does. The radiation zone and bunker guards and drifters are on the list too, named as the encounters page names them.
- New: Spawn lines for animals, puppets and vehicles. Every animal, puppet, armed NPC and vehicle page now gives the line an admin types to spawn it, ready to copy, and the wildlife, puppets and vehicles pages list them all. The admin commands that send you there for a name now land on that list.
- Fixed: Item figures use the whole card. An item with no inventory picture, a vehicle or a placed piece, had its figures squeezed into a narrow column with empty space beside it. They use the full width now, so the Laika's nine fit on two rows.
- Fixed: Hotfix 1.3.4.1 on the wiki. Read again from the game after today's hotfix: the green Angler Waders are free and off the DLC list, Corn Fish Bait takes 3 uses of sweet corn, and fishing lines name the size of fish they are for instead of a weight.
- Fixed: Pills and charcoal in the old notes. Patch notes that name potassium iodide pills, activated charcoal or vitamin pills now open them. The game names each by its pack (blister, box, jar), so the plain name in the notes matched nothing. Five updates gain the link.
- Improved: Where a job's kills are. A job that marks its kills on your map now shows that circle on its page too: Nuclear Energy sends you to Abandoned City for the nuclear puppets.
- Improved: A spawn code on every vehicle page. Every vehicle page now answers what its spawn code is and gives the line an admin types, #SpawnVehicle, the rafts included.
- Fixed: Old patch notes link the right items. Eight years of patch notes call items by the names they had then. The updates page now knows those names too, so tree bark rope opens the rope and the Tactical Sweater opens the sweater, across 44 updates.
- Improved: Which floor a keycard opens. The two bunker keycards now say which doors they open: Level 1 the first floor down of an abandoned bunker, Level 2 the second, and that you find them by searching the puppets inside.
- Improved: Where each job sends you. Trader jobs that ask you to sabotage, disable or inspect something now show on the map where each task counts, in its own colour, inside the areas the game limits it to. Every town lists the jobs with spots inside it.
- Fixed: The right command for vehicles. Every vehicle's page now gives #SpawnVehicle, the command the game spawns vehicles with, where it said #SpawnItem. The cars, bikes, boats and planes also show their seats, gears, health, hold and fuel tank, as their vehicle pages do.
- Improved: What everything breaks down into. 943 items now say what they break down into, in the game's own words, and what it takes: pluck a crow, skin a deer, disassemble a gun, cut a shirt into rags. Each thing that comes out says what it comes from.
- Fixed: Eleven more that were never items. A loot spot called Fish, the event menu's Block 21 picture, two hair styles, hidden parts of the Chainsaw, a battery and the Animal Lure, and four airplane door leaves were listed as items. Old links open the real item where there is one.
- Improved: What breaks a base piece. Every wall, floor, door and frame now shows its health, how many C4, TNT, grenades or pipe bombs planted on it break it, and what it takes to build with no skill and at top skill.
- Improved: The October items described. The Specialist Angler gear and the rest of the October update's items now carry the game's own description, weight and size on their pages, and 94 more items have their description.
- Fixed: Items the game does not have. 84 entries were not items in the game, so their spawn codes could never work: banknotes, the BCU modules, and base pieces under a name the game never uses. They are off the list, and old links open the real item.
- Fixed: Bait feeder link. The hunting page's link to the bait feeder now opens the feeder you carry, and the admin commands page's spawn question shows the AK-47 it names.
- New: A page for every place on the island. Every city, town, village, airfield, factory and hospital has its own page: where it is, who fills it, its hot spots, the guns and bows its loot gives, the vehicles that spawn there and the nearest bunker. Open one from the list under the map.
- Improved: Tables you can read at a glance. Every description in a wiki table now stops at two lines, as it was always meant to, so the rows line up and the figures stay together. The full text is one hover or one press away. 987 had been running to as many as eleven lines.
- Improved: Look-alike melee weapons shown. The melee table now shows the white N9 and Scout, the other kitchen knives and the right arms beside the weapon they share every figure with, and each one opens.
- Fixed: Water in two recipes, oil in six. Cheese Loaves and Fish Paprikash listed an egg and an onion where the game pours water, and six salads and stews named the oil bottle instead of the oil. Every slot now shows what the pot takes.
- Fixed: One name per item, the game's. An item now has the same name on every wiki page, its own page and the item list: the one your inventory shows. .338 Ammo, Peach Compote, Cement Half Wall and Wooden Wall 1/4m replace .338 Bullet, Peach, Modular Half Wall Cement and Wall Basic 25.
- Fixed: Look-alike items told apart in capitals. Where two items share a name, the page now tells them apart in capitals (M82A1, Desert), and the two bunker key cards read Key Card (Level 1) and Key Card (Level 2) on every page.
6 October 2026
- Fixed: Every item page read back. All 3,320 item pages were read line by line. Guns now say where they turn up as a player would (advanced military areas, not Military advanced), a one-cell item says 1 cell, and every figure's sub-line starts with a capital.
- Improved: Saved pictures carry the site's name. Save picture now puts ribbongaming.com in a thin band under the item, so a copy shared elsewhere says where it came from. The pictures on the pages stay clean.
- New: Wear, dirt and rips. Clothes get 5% dirtier an hour while worn, look dirty from 30% and rip below 70%, and every piece now shows how fast it wears out: 1 is the usual rate, the Cursed Puppet Suit 14. On the armour page and every garment's own page.
- Fixed: Twin blades get their numbers. The white N9 and Scout, Kitchen Knife 03 and 04 and the Deluxe kitchen knives hit exactly like their twins, but their own pages showed no damage. They now show the same figures.
- Fixed: The Blackhawk crossbows told apart. Both Blackhawks showed the improvised crossbow's bolt speed and hitting power. The game has them send the bolt 4.6 and 5.6 times its own speed, so that is what they show now, and every bow shows its own figure beside its pull.
- Fixed: Bunker loot, commonest first. Each place you can search in the research facility listed its loot in the file's order, so the six you saw first were a lucky dip. Now what is there every time leads, then the likeliest place, and inside each the commonest finds first.
- Improved: Rack slots on every vehicle. Each vehicle now says how many storage racks it takes and what size: a Laika 2 big, a Sidecar Bike 1 medium and 3 small. The boats' 3D panel no longer stops a quarter short of the model beside it.
- Improved: More lists in an order you can see. Turrets by reach, the farming kit in the order you need it, flares and an armed NPC's weapons A to Z, a hallucination's fake loot A to Z, and the nutrients behind each diet debuff A to Z.
- Improved: Wildlife in its proper order. Animals, then birds, mutants, the shark and the fish, river and lake before sea, the way the game files them: on the wildlife page, in its 3D rack and tables, and under every animal's own page.
- Improved: Every list says why it is in its order. Lists sort by the figure they show, ties by name, or A to Z: encounter puppets, fish per water, radiation sources, bait, DLC by release, loot kits, medicine, and the October update's new items.
- Fixed: Rarity says what the game says. Armed NPC kit said Common enough for the game's Uncommon and Almost never for Extremely rare. It now uses the game's own rarity words, as every other page does.
- Fixed: Long lists stop sitting beside short ones. A creature, vehicle or skill page put a long list beside a short one and left the short card half empty. Lists are now paired by how long they read, not how many rows they have.
- Fixed: Jams say what brings them on. The weapons page said the game no longer explains its jams. The October manual does: a stovepipe and a double feed come from the gun's condition, a bad round from the round's, a round not loaded from the magazine's.
- Fixed: Bows told apart by their pull. Every bow showed the same 85 damage and 85 m/s, which are the arrow's. Bows now show their pull, the compound bow's 40 to 80 with a toolbox, and the game's own tip that the heavier bow hits harder.
- Fixed: Gun wear is not damage. A gun's 0.0858 was called a damage multiplier. The game's own server setting names it the wear one shot does to the gun, so damage is the round's alone and the line is gone.
- Improved: Armed NPC kit by its real names. What you can take off an armed NPC lists each piece once by the game's name, Baseball Cap rather than Baseball Cap 05, with its colours folded in: 123 rows where there were 229.
- Fixed: Every thing page read back. Sentences on all 1,053 creature, quest, skill, trader and command pages were read back: quest deals, bait odds, skill figures and their units, shop shelves and who can run a command now say it plainly.
- Improved: Cards line up in rows. Card sets across the wiki sit in rows that line up, one straight edge along the bottom, from the starting kit to the medicine, crates, mechs and vehicle parts. The longest lists share a row with each other.
- Fixed: Melee twins said straight. A melee weapon that hits like another now says only what is the same, its damage and impact, and the Raymond Cruz Espada points at the Kitchen Knife it really matches.
- Fixed: Cooking figures counted. The cooking page no longer says SCUM shows no calories, since its food tooltip does, and it counts the dishes that share one set of figures instead of calling it two thirds: 89 of 106.
- Fixed: Master Hunter's pack named. The Master Hunter's 24 jobs name the pack Steam sells, the Apex Predator Pack, and the quest count is 252 with the Harbourmaster's 30.
- Fixed: La Hacha Axe damage. The La Hacha Axe hits for 85, the figure on its head, not the 70 of its handle the page used to show.
- Fixed: Ballistics zero range. The ballistics page said the M82A1 zeroes to 800 m, a figure the game states nowhere. It now names the furthest any weapon reaches, 500 m, and the two weapons that step 50 m.
- Fixed: Cookbooks teach 78 dishes. The skills page counted 79 cookbook dishes because the Rice Cookbook lists one dish twice. It teaches 11, and every page now says 78.
- Fixed: Traders and quests said straight. The trader count says 7 shops, plus 2 for Woodland Hunter Pack owners, and the quests page names the Master Hunter's fourth tier, the Apex Hunt, instead of saying every trader has three.
- Fixed: Offline protection delay named. The Offline Protection Start Delay now shows the game's own name, description and allowed range, and the page counts exactly which settings the game leaves unnamed.
- Improved: Plainer and truer words. Sentences that read like a machine or said more than the game does were rewritten on 14 pages, from getting started to system requirements, and every figure was checked against the game again.
- Fixed: Melee readout fills its box. The melee 3D readout shows slash, pierce, impact and move speed, so its boxes are full, and cards on server settings and getting started no longer sit half empty.
- Fixed: The October update's new items. The latest update panel said the October update brought no new items. It brought 42: the crow and seagull, the mutant hats, jacket and pants, the radioactive carp and the whole Specialist Angler Pack, all listed now.
- Fixed: Event pictures line up. The last battleground picture on the events page no longer stretches to twice the size of the others. Every picture is the same size now.
- Fixed: Specialist Angler gear on the right shelf. The Specialist Angler hooks, lines, floaters, rod, reel and boilies sit under Farming & Fishing with the game's own tackle instead of Food & Drink, and the waders are with clothing.
- Improved: Crows and seagulls fly. Crows and seagulls flap their wings in 3D with the game's own wingbeat, and their pictures show them flying instead of lying dead.
- Fixed: Blades are back on knives. 81 knives, blades and weapon parts drew in 3D with part of their metal missing, like the black Scout showing only its handle. Every one is whole again.
- Fixed: No part wears the wrong colours. The Barba's oars, the quad's speedometer, tunnel lamps, a fishing line, a scope lens and the black inside of bunker vents and rooms now wear their own colours in 3D instead of another part's.
- Fixed: Models fit the 3D view. Charms, magazines, the Brenner capsules and long tunnel pieces no longer poke out past the edge of the 3D view, and the bunker's floor plan posters now face you.
- New: Bows. Bows have their own group in the weapons list: recurve, compound, improvised and DLC bows with their draw weight, the arrows they shoot and every part they take.
- Improved: Every melee weapon. The melee page lists all 117 melee weapons, the DLC blades included, each with the damage the game gives it. A weapon that hits exactly like another says which.
- Fixed: Item names in Title Case. Item names read in Title Case across the wiki, like Nylon Line Thin 0.12 mm.
- New: Crows and seagulls. Crows inland and seagulls on the coast are on the wildlife page: where each flies, how big a flock is and how high it goes, and what plucking one gives. Both turn in 3D.
- New: Mutant clothing. The Mutant Skin Jacket, the Mutant Skin Pants and the Bear, Boar, Deer and Wolf hats you craft from mutant hides are on the armour page with their warmth, water and blade figures.
- New: Fishing quests. The Harbourmaster's 30 fishing quests are on the quests page: which fish, how heavy, what time of day and which bait or rod each asks for, and what each one pays.
- Improved: How a hooked fish fights. The tackle section now shows the October fishing: a fish has ten stamina for every kilogram, a 100 kg fish pulls 1.4 times what a 25 kg one does, and fish over 2 kg swing widest.
- New: Custom zone rules. Every rule a custom zone can allow or block, in the game's own words, is on the server settings page, including the three new ones for NPC damage to vehicles.
- New: Apex Hunt arena. Deathmatch and Team Deathmatch in the Apex Hunt arena at the Research Facility are on the events page, each with its own picture and its place on the map.
- New: Specialist Angler Pack. The new Specialist Angler Pack is on the DLC page with every item inside it and their pictures.
- New: Melee weapons in 3D. 78 melee weapons now turn in 3D at the top of the melee page, from the katana to the frying pan.
- New: Every weapon item in 3D. Every bow, grenade, mine and trap, and the DLC knives and machetes, now turn in 3D on their own item pages: 223 of the 226 weapons in the game.
- Improved: Skins are a choice on the gun. In the armoury a gun and its skins are now one: the AWM carries Desert, Green and Snake under a Skin button instead of four guns in the rack, and your parts stay on when you switch.
- New: Ivory Hunter 85 and Blackhawk. The Apex Predator Ivory Hunter 85 and the Hunter Blackhawk Crossbow are on the weapons page and in the armoury, with every scope and part they take.
- Fixed: AK-47 and M82A1 take parts. The AK-47 and the M82A1 now take scopes, rails, magazines and suppressors in the armoury, as their skins always did.
- Fixed: The update picture shows. The picture on the latest SCUM update shows again instead of a broken box.
- Improved: Read again from the October update. Every page was read again from the October 2026 game files: boat seats, fishing line strengths, recipes with crow and seagull meat, 42 new items and every setting the update changed.
- Improved: Item pages show the item in 3D. Every item with a model now shows it in 3D on its own page, skins included, like the Carbon Hunter Ironpaw. A gun also links to the armoury, where you fit its scopes, suppressors and paint.
- Fixed: Armour and paint buttons fit a phone. On a phone the Armour and Paint buttons under a 3D model now share the row in two columns instead of leaving a gap, names no longer break mid-word, and the paint picker shows in full instead of in a small scrolling box.
- Improved: Search shows everything it finds. Press Enter in the search box to see every result on one page, grouped by what each thing is. A word inside a name now counts with its plural, so bricks finds the Bundle Of Bricks, and pack finds bundles.
- Fixed: Pictures stay up while the server restarts. Every item, vehicle and base piece picture now comes from our own copy first, so pictures still show while the game server restarts instead of going blank until you reopen the tab.
- Fixed: Every loot spot in the research facility. The research facility list now has both wooden crates and both bodies in the lobby. Room 3's crate (26 items, 45%) and the second lobby body (6 items, 20%) were missing because they shared a name with another spot.
4 October 2026
- Improved: Full information sits with the other buttons. In every item popup the Full information button is now a red chip right after Save picture, the same size as the codes beside it, instead of a big button off to the side. On a phone both fit on one line.
- Fixed: Horde sizes say only what the game says. A heavy horde is at least eight at once, not exactly eight: the game states the floor and leaves the top to a built-in value. One indoor horde starts up to 40 m away, not 0 to 40, and its per-player figure is left blank until it is known.
3 October 2026
- Fixed: Every page fits a sideways tablet. On a tablet held sideways nothing stands half empty any more: the raid planner, bunker kinds, the four dials, event cards, medical gels, the Codex and every admin command and server setting page now sit two across only where they fit.
- Fixed: Cleaner layout on phones and tablets. On a phone the digestion steps are one per line instead of squeezed two across, the lock pick and protection cards end level with no gap beside them, and the figures beside every map sit two across where three did not fit.
- New: A map of where every item spawns. Every item that spawns as loot now has a map of where: each kind of loot, like military base loot, with every place its crates and lockers stand. The AK-47 turns up in 443 places, an AWM's vault packs in the four abandoned bunkers.
- Fixed: Every item you can see now opens. Quest rewards, cargo crates, cooking oil, cookbooks, the guns an armed NPC carries, a car's parts, kill box packages and the pictures beside every question now open their item. The Skewer filter shows the skewer itself, not a kebab.
- Improved: Plainer words on every page. Raiding, locks, bunkers, puppets, gadgets and twenty more pages say what things do in plain words, not how the files store them. The kill box note says which 12 bunkers have one, and medical answers keep the names right.
- Fixed: One set of text sizes across the wiki. The same job now has the same size on every page: card titles, table rows, notes and labels. The raiding page lost its oversized numbers, its trap and lock cards match, and no description drops to tiny print.
- Fixed: Armed NPCs carry their guns lowered. Armed NPCs walk with the gun lowered across the body, the way SCUM carries a gun you are not aiming. It was aimed from the hip, which seen from the front pointed it straight at you. The shotgun's front hand stays on the pump all through the stride.
- Improved: The raid planner shows its sum. Every count now shows how it was reached, like 100 / 33.34 = 2.99, rounds up to 3. How you get each explosive comes from the loot tables, Easiest is explained, and the duplicate column and cut-off dropdowns are gone.
- Fixed: Encounter respawns and guards. Apex arenas send 1, 2 or 3 more bears a second or two after a kill, not "back in 0 min". Each place says how many come back at once. Armed guards hold 37 of 44 kinds of place, medium threat too, and the civilian hot spot's guards are listed as guards.
- Fixed: Movement keys in the shortcut list. The key list now reads the game's own default bindings, so W, A, S, D, steering, throttle, diving and flying are on it, and the Codex draws Move Forward as W instead of its name.
- Fixed: What a puppet hears, state by state. A puppet hears you from 60 m standing, wandering or alerted. Only lying down does it drop to 20 m, and only then does a wall cut it to 10 m. Puppets, NPCs and machines now show each state, and how far you must get before it loses you.
- New: Quests show the deal they open. 121 of the 222 trader jobs also let you buy from the giver once you finish: the AKM job opens three VHS-2, three AK-15 and three AK-47 magazines at set prices. Every job and its own page now lists them, at vanilla prices.
- Fixed: Quest hand-in rules and reward names. Jobs now say when a trader refuses what you bring: a pill pack must be full, 5, 10 or 15 uses left. The hunters' rewards show their game names, such as Master Hunter Trousers, not their file names.
- Fixed: Farming temperatures for seeding and growing. Every crop now shows the temperature it does best at while seeding and while growing, as the game states them. One merged range used to say a peach does best from 1 to 10 °C, which is only its seeding stage; growing, it wants 7 °C or warmer.
- Fixed: Tobacco grows from tobacco seeds. The farming page showed tobacco growing from pepper seeds, copied from a slip in the game's crop file. Every crop now lists what plants it, read from the items themselves: its seeds, its seed bag, and for onions an onion.
- Fixed: The syringe is world loot. The medical page said the syringe is never found as loot. The game's loot lists put it in hospitals, health centres, pharmacies and abandoned bunkers.
2 October 2026
- New: Every item says whether it is loot. Each item's page now answers whether it is in the game's loot tables, and if so every kind of place it spawns at, from military bases to wine cellars, and what else drops it, read from SCUM's own loot lists.
- Improved: Puppets in plain words. Hits you for now shows each puppet's swing as damage, not a multiplier: a muscular one 10, an ordinary one 5. Weak spots read one line per figure, and the Razor's is shown high on its back.
- New: How much every animal takes, and where to hit it. Every animal now shows its health, read from its own file: a chicken 10, a deer 200, a bear 700, a mutant bear 1,050. A hit to the head counts 5 times over, a bear's 7, and a leg only 0.75.
- Fixed: The boar attacks. The wildlife page said a boar does not attack. Its own AI hits with its head for 25, and that is now listed beside the bear and the wolf.
- Fixed: Grenades are back in the raid planner. Taped to a wall, a grenade takes 100 off it: one breaks a wooden wall, twelve a concrete one. Every count now uses what each planted charge takes off, read from the game and matched by players' own tests: C4 400, TNT 200, pipe bomb 33.34.
- Fixed: Armed NPCs close their front hand on the gun. The front hand reached the gun but did not hold it: its fingers hung clear of the pump. Each gun now sits where the game's own pose for it holds it, and the hand wraps the pump or fore-end that way, on all five levels.
- New: What every round does to a sentry, a car or an animal. Each round's own file says what its hit does to things that are not people, and most rounds do nothing to a sentry. The ballistics page shows every round against each target, and every cartridge's page shows its own.
- Fixed: Spears show their throw. Five spears, Danny Trejo's Machete and the tools you can swing never showed what a throw does. Every melee weapon now shows its thrown damage, and what it does to a puppet, which every swing hits 1.3 times as hard.
- Improved: Raid damage explained in plain words. The raiding page shows how a charge count is worked out, step by step, on a concrete wall with C4, TNT and a grenade. Every explosive's page opens with how many it takes to break each 5m wall.
- Fixed: Armed guards hold their guns with both hands. Walking, a guard's front hand hung beside the gun. It now goes to the grip point each gun carries, the way the game moves it, so both hands stay on the gun through the whole stride.
- Fixed: Every page describes the game as it ships. The DLC, quest and system requirement pages still mentioned one server's loot rates and prizes. They now describe SCUM as it ships, the same wherever you play.
- Fixed: Grenades no longer raid at full blast. The raid planner counted a frag grenade's whole 500 against walls. The game's own file scales it to 0.145 of that against base building, 72.5 a grenade, and five times against vehicles. Every count now uses what the game says.
- New: Damage on every explosive's page. Grenades, C4, TNT, mines, rockets and the rest show their blast, how far full damage reaches and how far it carries, and what the game scales it to against bases, vehicles, sentries and animals.
- Fixed: Armed guards hold their guns properly. The guards' guns floated above their fists. Each gun now sits on the hand bone the game puts it on, and the arms take that gun's own grip from the game's animation files, so both hands close on it the way they do in the game.
- Fixed: Long names are never cut short. Lists on the creature, puppet, quest and setting pages cut long names short with three dots, and so did the list of related pages at the foot of each. They wrap onto a second line now, so every name reads in full.
- New: A page for every server setting. All 437 server settings have a page: what the game says it does, the default and the allowed range, the exact line for ServerSettings.ini with a copy button, and every page on this wiki the setting changes. Settings on other pages now link to them.
- New: A page for every admin command. All 233 admin commands have a page: the exact line to type with a copy button, every argument and what it takes, who can run it, its cooldown, and whether it turns achievements off. The commands table and search open them.
- New: A page for every quest. All 212 trader quests have a page: the trader's own words, who gives it and at what tier, how long you have, what it asks and pays, every item that counts for a find, the creature it sends you after and, for bunker jobs, the bunkers on the map.
- New: A page for every trader. The Armorer, the Doctor, the Mechanic and the other six traders each have a page: the four outposts on the map, every quest they give, what they stock by shelf and the goods that take the most fame.
- New: A page for every game event. Capture The Flag, Cargo Assault, Deathmatch and Team Deathmatch each have a page: every place it is set up on the map, the game's own picture of each arena with its players, area and timings, and every weapon and outfit it can hand you.
- New: A page for every skill. All 21 skills have a page of their own: how to raise it, what each level is worth in the game's own figures, the recipes it decides and what a level saves you, and for Medical, Thievery and Survival the bandages, lock XP and carcass times that go with it.
- Fixed: Knives and blunt tools are tools again. 407 recipes listed a cutting or blunt tool among the materials, as if you needed five knives. The game wears them down by uses instead, so the building and crafting pages now show them as tools, and the flag card lists the toolbox it wears.
- Fixed: Skill reaches in metres. Repair reach, track and trap detection and how far foliage hides you were given in centimetres, a unit the game never shows you. They are in metres now, on the skills page and on every skill's own page.
- New: A page for every bunker. All 23 bunkers have a page of their own: where the way in is on the map, how many doors and floors it has, whether it has a kill box, the sentries at its gate and who lives down there. Every tile on the bunkers page opens one.
- Fixed: Puppets page cards fill their rows. The Razor and Brenner cards, the mechs and the armed NPC levels no longer stand beside empty space. The mechs' one-line descriptions now say where each one really stands guard.
- New: Where every sentry stands guard. The sentry pages map all 94 sentry posts on the island, 82 Mk IV and 12 sentry robots, at bunker entrances, airports, military bases and factories. The dropship's page shows where it flies to replace a lost sentry.
- Improved: The drone and the dropship sentry explained. Both pages say how they arrive and that the game ships with them switched off. The drone's page gives its three speeds, how close it follows you and what its wreck chops into.
- New: Where the shark swims. The shark's page has a map now: the game's own ocean wherever it is at least 15 m deep, about 25 km² around the island, drawn from the game's water map and the height of the sea floor, with how much of it lies in each sector.
- Improved: Rafts and the plain puppet say where they come from. Nothing spawns a raft, so the Big Raft and Small Raft pages say so and list what it takes to build one. The plain Puppet page maps every place any puppet spawns, 524 zones in all.
- Fixed: No more half-empty rows. The previous and next links at the end of a page, the update lists on the front page and the cards on creature and vehicle pages no longer leave half a row empty beside them.
- Fixed: Animal senses and fishing tackle line up. Every animal's hearing and sight card lists the same figures in the same order, with a dash where the game sets none, and the mutants carry their own names and pictures. The fishing line and tackle cards no longer stand half empty beside a longer neighbour.
- Improved: Search opens every creature and vehicle's own page. Searching a puppet, an animal, a fish, an armed NPC or a vehicle now opens its own page, with its 3D model, spawn map and everything else, instead of the section it sits in. On a phone the results use the whole width and long names wrap instead of being cut.
- New: The shark. Sharks have a page, a picture and a 3D model that swims. One comes for you after 10 minutes in the sea, or 3 if you are bleeding, wherever the water is at least 15 m deep, and it grabs you rather than bites from a distance.
- Fixed: Puppets and mutants painted properly in 3D. Four female puppets wore broken shards for hair, the Brenner was chalk white, the mutant animals' fur looked like scales and the mutant wolf shone like chrome. Hair, metal and fur now look the way the game paints them.
- Fixed: Nothing cut off beside a 3D model. Names, weak spots and notes beside every 3D model were cut short or ran into each other. Long names wrap, a number keeps its unit beside it, and a note like how many puppets share a weak spot sits on its own line.
- New: Every animal and fish in 3D. All 14 animals walk on the wildlife page and on their own pages, the mutants too, and all 14 fish fight on the hook the way they do when you land one. The models and the movement are the game's own.
- Fixed: The buck wears its antlers. The buck was drawn without antlers and in the wrong coat. A hart in SCUM carries its antlers on the skull, and now its picture and its 3D model both do.
- Fixed: Walking models stay in the picture. Puppets, mechs and animals were framed on one step of their walk, so feet and tails left the picture halfway through it. Every moving model is now framed through its whole walk.
1 October 2026
- Improved: Where it spawns, by sector. Beside every spawn map: how many there are, how many groups, and the sector with the most, over a grid of all 25 sectors with the count in each. The groups sit under the map, and nothing stands in an empty box any more.
- Fixed: The buck has a page worth reading. The buck had no map and no carcass. Every deer the game spawns is a hind or a hart at random, and the hart is the buck: its page shows the deer's grounds, its 7 to 8 Deer Steak and antlers, its dishes and its quests.
- Improved: No more half-empty cards. Cards on the spawns, start here, medical, bunkers, survival, fishing, events, building and admin commands pages end where their content ends, in balanced columns, instead of standing beside a longer card full of empty space.
- Fixed: Facility search spots named properly. The Apex facility's search spots read like Room 03 world. They are named for what they are now, a body in room 2 or the spots around room 3, and listed once with what each one holds.
- Fixed: Animal shares said exactly. Animal pages rounded 40% to 1 in 3 and 15% to 1 in 7. A share is given as a percentage now, unless it really is one in so many.
- New: Common questions on every creature and vehicle page. Each page ends with the questions players ask, answered from its own figures: where the Rager spawns, how hard a bear hits, the best bait for carp, what a Razor's head is worth.
- New: The chicken. Chickens have a page and a picture of their own, rendered from the game's own hen. They live in the city, the villages and on the Mediterranean coast, and pluck into Feathers, Chicken Meat and Drumsticks.
- Improved: Full information from any popup. Every item popup has a Full information button. A vehicle or a fish opens its own page with its spawn map and story; anything else opens its item page. The 3D views have the same button.
- Fixed: Fish pages name their water properly. Four fish pages said things like the the fish factory. They read under a river bridge, off the small islands and at the fish factory now.
- Improved: Cards sized to what they hold. Short lists on creature and vehicle pages share one card instead of standing in a tall empty box beside a long one, and two cards only sit side by side when they are alike in size.
- New: What you get from every kill. Every animal and puppet page now totals a whole carcass cut all the way down, from the game's own recipes: a bear is 36 Bear Steak, 12 Big Animal Fat and 9 cuts. The Brenner bleeds Phoenix Tears into a Syringe, and the sentries list their weapons.
- Fixed: Large Character Child. One of the large settlements' encounters was listed as a place called Large Character Child. It runs at the large settlements and is listed there now.
- Fixed: Horses, donkeys, goats and chickens on the hunting page. Every ground keeps two mixes of animals, and the hunting page showed one. Both are on it now: the second is where the horses, donkeys, goats and chickens live. The mountains deal bears and wolves too, not only forest and meadow.
- Improved: Every creature and vehicle page tells its story. Each page now shows where it spawns, drawn from the game's own spawn points, plus its 3D model, the quests that send you after it, the game's tips about it and the settings that change it. Razors live in four abandoned bunkers.
- New: A page for every creature and vehicle. Every puppet, mutant, machine, armed NPC level, animal, fish and vehicle has a page of its own now, 75 in all: its health, where to hit it, the bait that catches it, the parts that fit it. Press a name in any table to open it, or send it to your squad.
- New: What the island's own locks pay. The lockpicking XP table now lists the locks already on the island's doors as well as the ones you place. An Enforced Lock on a world door pays twice as much until your Thievery reaches Advanced.
- Fixed: Lamington Cake's liquor. The Lamington Cake said it takes 1 litre of liquor. It is 0.1 litres of whiskey or 1 litre of absinthe, and its page now says which.
- Improved: Faster pictures across the wiki. Every item picture loads the game's own icon straight from the wiki, a much smaller file than before: the item list, recipes, traders, bunker loot, fishing baits, armed NPCs and the rest. Long tables and the item list fill in faster.
- Fixed: Raid counts for upgraded modular pieces. Wood, metal, brick and cement modular pieces said they had no resistance, so the planner counted too few charges. They resist 120 like the twig piece they are built up from: a cement foundation takes 4 grenades, not 3, and 7 improvised mines, not 4.
- New: Triangle twig pieces in the raid planner. The twig triangle floor, the twig triangle foundation and the camo net floor were missing from the planner. They are in it now, each with 100 health and 120 resistance.
- Fixed: Riot Helmet protection. The Riot Helmet showed no blade, blunt, warmth or water figure. It stops 90% of a blade and 30% of a blow, and eight more pieces of clothing gained figures they were missing, slippers, quivers and the Christmas sweater among them.
- Fixed: Armoured puppets' weak spots. The armoured police and military puppets listed only the parts their armour changes. Their cards show all eleven now, arms and legs included.
30 September 2026
- Fixed: Vehicle paint stays when you switch vehicle. A colour scheme made in the motor pool carries over to the next vehicle you pick, the way it does from gun to gun in the armoury.
- Improved: Search finds what players call things. Trader, quest and bunker open their pages, revolver finds the four revolvers instead of the M1911, mosin the M1891, spawn codes the Item IDs page, gunsmith and paint the armoury, and latest update the newest patch.
- Fixed: Launchers and break-action guns filled in. The DT11B holds 2 and the flare gun, the improvised rifle and crossbow and the four launchers hold 1. The AT4 launches at 290 m/s, the RPG-7 at 120 and the grenade launchers at 76.
- Fixed: Every gun lists all the ammo it fires. The AK-15's page listed two kinds of 7.62x39mm ammo. Every gun's page now lists every cartridge it fires, AP, tracer and crafted included.
- Fixed: Armoury stats no longer overlap. With a suppressor on, the noise bar was drawn over the zoom line. Every line beside the gun is now as tall as what it holds.
- Fixed: Revolvers, shotguns and the Mosin show what they hold. The three .357 revolvers claimed a 9 round magazine and the Mosin a 10, both borrowed from other guns. They show their 6 round cylinder and 5 round box now, and the shotguns, the Kar98 and the crossbow show their load instead of a dash.
- New: Every AP and tracer round in the table. The round table now has all 37 AP, crafted AP and tracer rounds with their damage, velocity and armour piercing, and the crafted .44 Viper round shows its weight.
- New: Wiki changelog. One page with everything we have added to the wiki or fixed on it since the day it opened, newest first, and the newest lines on the front page.
- Fixed: Every magazine sits where the gun holds it. The TEC01 M9's magazine hung on its side behind the grip, the MAC-10's lay sideways and the M1's clip was inside the stock. They all sit in the gun now, and the M1 shows its own loaded clip.
- New: DLC charms and the Blackhawk scope. Twelve DLC charms and the Blackhawk scope can go on the guns, each naming the pack it comes with. The four M1911s take their rail and a light under it, and the SCAR DMR finally has its magazine.
- Fixed: Magazine sizes. The M1 Rifle holds 8, not 13. The M16A4, MK18, SCAR-L and VHS-2 take a 30 round magazine where the table said 30 to 100, and the SKS takes 10.
- New: Paint your vehicles. Vehicles take spray paint the way weapons do, on the parts the game lets you paint. The vehicle and puppet 3D views work just like the armoury now.
- Fixed: Red dots and holo sights. Eight sights showed a solid white pane where the glass should be. They show clear glass and their own red reticle now.
- New: The armoury. One 3D stage for all 81 weapons. Fit parts slot by slot, spray the gun with the game's own patterns and colours, and share the build as a link.
- New: Game updates. Every SCUM patch the developers have posted since 2018, with what each one added, changed and fixed. Search all the notes for an item, or press an update to read it in full.
- New: The latest update on the front page. The wiki's front page opens with the latest SCUM update and the items it brought.
- New: Game events. Capture the Flag, Deathmatch, Team Deathmatch and Cargo Assault, where each one is fought and the kit it hands out. Press a battleground and the map opens on it.
- New: Compasses and binoculars. The four compass levels drawn in the game's own HUD art, which items and which Survival level give each one, and how far binoculars zoom.
- New: Vehicle parts lists. Every vehicle's parts by name, grouped into engine, wheels, doors and the rest, and what you repair each one with.
- Fixed: The Codex lists are back. Twenty two sentences in Start here ended on a colon because the list after them had gone missing. The lists are back, with where each job is picked up and what the bank cards cost.
- Improved: Animal heads. Can you repair an animal head? No, it's a body part, and the wildlife page says so now.
- Improved: Join Discord from any page. The server bar under every wiki page has a Join Discord button beside the address.
- Improved: Every item name is a link. The item list links every name to that item's own page, so you can open it, bookmark it or send it to a friend.
24 September 2026
- Fixed: 693 wrong pictures. Apple Pie opened on a picture of an apple. We checked every item's picture against the one the game names for it and replaced 693 across the site.
- Improved: Placed furniture shows its storage. Chests, wardrobes, drawers and vehicle racks standing in a base say how much they hold, the same as the items you carry.
- Improved: 207 more item descriptions. 207 base building pieces show the game's own description on their item pages.
16 September 2026
- New: Press any item. Press any item's name or picture on any page and it opens with its weight, size, spawn code, what it takes to craft and every other page that covers it.
- New: A page for every item. All 3,278 items have a page of their own. A scope lists every gun it fits, a gun every part that fits it, food shows its nutrition and armour what it stops.
- Improved: Search copes with typos. The search box finds what you meant when a name is misspelt, and takes numbers too.
- Improved: Sections down the side. The page list moved into a menu down the side, grouped the way a wiki reads, and it stays put while you scroll. On a phone it's one bar with the sections in a sheet.
- New: Tools and gadgets. A new page for the gear every trader sells and nobody explains. Stun, smoke and EMP grenades, what an EMP switches off, how far each light reaches, the detectors and the flares.
- Improved: Hunting and fishing guides. Hunting and fishing read as guides now, from getting close to each animal to landing each fish, and the page says which food baits which animal.
- New: Eleven more body effects. Staying alive gained the eleven effects it was missing and the 48 lines your prisoner says out loud. Hallucinations say what you'll see, down to guns turning into bananas.
- Fixed: What armour is worn as. The armour table said trousers were boots and backpacks were quivers. It says what each piece is worn as now, and a wrong sentence about which rounds a vest stops is corrected.
- Improved: The game's own vehicle prices. Vehicles show SCUM's standard buy and sell prices instead of our server's, because the wiki is for every server.
- Improved: Recipes on every dish. Every dish's page lists what goes into it and the items that can fill each slot, so the bread page finally tells you how to make bread.
- Fixed: A picture for every item. 63 rows had no picture. Every item has its own now, and the Gun butt row on the melee page shows the game's firearm picture instead of a letter.
- Improved: Resetting the loot. The admin commands page answers how to reset the loot, with the command that does it and the six that go with it.
15 September 2026
- New: Weight and size on every item. Every item shows its weight, its size in your inventory and its description. A backpack's size is the grid it opens, 8 by 10 for the standard one.
- New: Tutorial tips. The tutorial's 31 on-screen tips and Deena's lines, with a rail to find them.
8 September 2026
- Fixed: Crop stages. Crops that never flower left an empty box beside Ripening. The row fills now.
7 September 2026
- New: Admin commands. Every admin command in the game with its syntax, each argument and its allowed values, and the rank that can run it, with a copy button on every one.
- New: Medical items. Every bandage, pill and injection, what it treats, how long it takes to apply and how many a wound needs at each Medical level.
- New: Backpacks and storage. Every bag, chest, vest and pocket with the grid it opens and the weight it stops taking at.
- New: Server settings. All 437 ServerSettings.ini keys with their vanilla defaults, in the game's own words, with the unit and the range for each one.
- Improved: How fast you heal. The medical page says how much faster you heal resting, twice the normal speed, than on the move. The food table added choline, copper, manganese and selenium, which the metabolism screen tracks.
- New: What vehicles carry. Each vehicle's hold and the weight it takes, its fuel tank and where it spawns.
- Fixed: Recipe search. Searching for 256 recipes, from crafted ammo to lockpicks, opened the building page, which doesn't list them. They land on crafting now.
- Fixed: Laika, Rager and WolfsWagen. The Laika, Rager and WolfsWagen stopped showing up in 3D. They're back, and they open quicker than before.
- Improved: Faster pages. Every wiki page and its 3D view start loading the moment you open them, and item pictures show up faster.
6 September 2026
- Improved: A search that understands you. Type rager wheel and you get the Rager's wheels, type ak47 ammo and you get its rounds. The search knows what things are and shows a picture on every result.
5 September 2026
- New: Why guns jam. How likely each gun is to jam as it wears down, and how to clear and clean it.
- New: A bunker's machines. What an abandoned bunker holds besides loot, from the BCU upgrade machine to the armoury door code and the Brenner.
- Improved: Zeroing in metres. Zeroing is explained in metres, the way the game sets it, and the scopes list the keys that change the zoom.
- New: The kill box. The room that gasses you while you work for the best gear in the game, and how to get through it.
- New: Suppressors compared. How much noise each suppressor lets through, from 15% on the Hunter suppressor to 70% on the M82's.
- New: Magazines. Every magazine and the guns that take it. The M249's box holds a hundred.
- New: Research facility loot. What each of the facility's 24 search points holds, 222 items in all, each with its picture.
- New: Where fame comes from. The twenty things that earn you fame and what each one pays. Selling a vehicle pays the most.
- New: Cargo drop crates. What's inside every cargo drop crate.
- New: Locks and lockpicking. Every lock's numbers, including how little room an Iron Lock gives you, three quarters of a degree.
- New: Turrets and power. Turret specs laid out properly, and the sum every base builder needs. All five turrets draw 900 W and a generator makes 500, so you need two.
- New: Fishing tackle. The rod, reel, line and hooks, and the one part that decides anything. The thinnest line snaps at 1 kg and the thickest holds 60.
- Fixed: Eight missing bunkers. The bunkers page knew fifteen. There are 23 across four kinds, and every one is on the page.
- Fixed: Bicycles are silent. The vehicle table left the bicycles blank for noise. They're silent, and it says so.
4 September 2026
- New: Fishing bait. Which bait catches which fish. Sardine bait only takes Dentex and Tuna.
- New: What a trade does to your fame. What buying, selling and looting at each rarity does to your fame.
- Improved: Who is behind the wiki. The front page says who we are and why we built this.
- Fixed: No dead links. We followed every link on the wiki, and 45 search results that went nowhere open the right page now.
- Improved: Answers to common questions. The traders and bunkers pages answer the questions people search for, right on the page.
3 September 2026
- New: Trader quests. Every job the traders hand out, what it asks for, how long you have and exactly what it pays.
- New: DLC packs. Every SCUM DLC on Steam with a link to its store page and everything each pack puts in your hands.
- New: Where things spawn. Where the planes, the seaplane and the boats spawn, the puppet with the big hiking backpack and everything it can carry, and what guards a cargo drop.
- New: Hordes. All 36 kinds of horde, how many puppets come at once and how many more for each extra player, and how far off they start.
- New: Where to hunt. Where each animal lives on the island and which fish bite where.
- New: Radiation zones. All 28 radiation sources, how far each one reaches and how fast it gets into you, the two reactor buildings included.
- New: The Codex. SCUM's own manual, every page of it, plus the tutorial and its tips. It lives in Start here, and each page also sits under the wiki page it's about.
- New: Every kind of ammunition. 111 kinds of ammunition side by side for each calibre, with what each variant changes, tracer, armour piercing and crafted included.
- New: What guards each place. Who turns up at each kind of place, how many at once, how many more for each player and how fast the dead come back.
- New: Farming. All 29 crops with how long each stage takes, the temperature each one does best in, and the pests and diseases that can hit it.
- New: Traps. Sixteen traps and what sets each one off. A claymore throws its blast in an arc, and a PROM-1 hops before it goes.
- New: One search for the whole wiki. A search box on every page that finds any item, weapon, recipe, crop or place, and opens a 3D model straight on the thing you picked.
- New: Real bunker plans. The bunker layouts are the sheet the game pins on the wall underground, and each kind of bunker has its own.
- Improved: The front page explains itself. The wiki's front page says why it exists, who it's for and what it covers.
- Improved: More in Start here. Four more sections in the beginner guide, on gear wearing out, locked doors, swimming and radiation, with the pictures sitting beside the words.
- Improved: It says which skill. Cost tables name the skill they mean, so Your skill became Your Engineering level on base building, and so on.
- Fixed: Nothing cut off. Long values in the 3D panels, like where an armed NPC turns up, scroll into view instead of stopping mid-word.
- Fixed: No faint text. Faint grey text is gone from everywhere you read on the wiki.
- Improved: Lighter pages. Pages open quicker and keep their shape while they fill in, instead of jumping about as they load.
- Fixed: Two pages that crashed. The bunkers and raiding pages crashed for anyone whose browser still held the day before's data. They don't any more.
- Fixed: Squeezed cards on phones. A card in the beginner guide squeezed to one word a line on a phone. We found and fixed 21 grids like it.
2 September 2026
- New: Getting started. A guide for someone who has never played. Your first hour, what to craft, the four gauges, what dying costs, bank cards, gold, squads and quests, and by the evening how your body works too.
- New: How far they hear and see. How far puppets, guards and animals hear and see you, and how loud each vehicle is.
- New: Armed NPCs in 3D. The five guard and drifter levels in 3D, walking with a real gun in hand.
- Fixed: Motorbikes put together properly. On the four bikes the fenders and headlights sat underground. They're where they belong now.
- New: Flags and expansion kits. What each flag expansion kit adds to your base, 25 more elements for level 1 and 50 for level 2.
- New: Looting a bunker quietly. How bunker noise builds up, what wakes it, what sets it hunting, and how much each extra squadmate adds.
- Improved: The island map. The map wears the current 1.3.3 cartography, has sixteen filters, opens on the places you find your way by, and lists every marker down the side like the panel map.
- Improved: Easier on a phone. Every page checked at phone width. Rows of buttons slide instead of stacking, and nothing is squeezed.
- Improved: One font for reading. All the wiki's text uses one typeface, at a size that's easy on the eyes.
- Fixed: A picture on every row. We went through 9,738 rows and all but one have a picture now. Things cut from the game no longer show as if you could find them.
1 September 2026
- Improved: A new address. The wiki moved to ribbongaming.com/scum-wiki. Old links still land on the right page.
- Fixed: 3D models on the live site. None of the 3D models loaded on the live site that morning. They do now, with the right textures.
- New: Puppets, NPCs and mechs. Puppets, armed NPCs and mechs get their own page, apart from the animals. All 19 puppets with their health, plus the Razor and the Brenner.
- New: Puppets in 3D. Every puppet stands in its combat stance and walks in 3D, with the sentries, the drone and the dropship, and what it takes to kill each one beside it.
- New: Guards and drifters. The armed guards and drifters with their real health, and all 230 things you can take off them.
- New: Traders. Every trader, what they stock and the fame it takes before they'll deal with you, each with their own face.
- New: The island in 3D. The whole island as real terrain with every town, bunker and airfield on it, and its buildings standing where the game puts them.
- New: Vehicle toughness and speed. How much damage each vehicle takes and where its engine tops out.
- Fixed: Doors, bonnets and paint. Vehicle doors swing on their real hinges, the Laika's bonnet opens forward like it does in game, and colour only goes where the game paints.
- Improved: Game art in the menu. Every section in the menu shows a picture from the game instead of a line icon, and system requirements shows a real server rack.
- Improved: Long tables load as you scroll. Big tables show their first rows at once and bring in fifty more as you scroll, so no page drags.
- Improved: Spawn codes ready to paste. Item codes show the way the spawn command takes them, without the _C on the end.
- Fixed: Google can find the wiki. Search engines couldn't see any links to the wiki's pages. Every page links to the others where they can see it now.
31 August 2026
- New: Armour. What every piece of clothing stops. Blades, blunt hits and bullets are three separate things in SCUM, so each piece shows all three, and you can pick a round to see what stops it.
- New: Melee and creatures. Every melee weapon's damage, and what every creature on the island hits you for.
- Improved: The raid calculator stops saying C4. It used to answer C4 for everything. Now it picks the easiest explosive that does the job, like two grenades for a 300 HP wall.
- Fixed: Every number checked twice. We checked all 2,116 numbers on the wiki against the game a second time and corrected the five that were wrong.
- New: Staying alive. 82 things that can go wrong with your prisoner, what causes each one and what it does to you.
- New: Bunkers. Bunker floor plans, the rooms each one is built from, and what opens the doors.
- Fixed: Research Facilities. Three of the secret bunkers became Apex Research Facilities in a game update. The page said otherwise, and now it doesn't.
- New: Wildlife. Every animal and fish, what each one hits you for and what you carve off it, with pictures made from the game's own models.
- Fixed: Animals pictured whole. Each animal was pictured by whichever part of it came first, often a paw. All 13 show their own body now, and a Pickaxe 0 that isn't in the game is gone from the melee page.
- New: Crafting. 256 recipes you couldn't see anywhere before, from ammunition and clothing to lockpicks and every stage of a C4 bomb.
- New: Cooking. All 111 dishes and drinks, what goes into each, what you cook it on and for how long, which cookbook teaches it and what it's worth to eat.
- Improved: What else is in your food. Foods show the other things in them. The death cap is flagged as the killer it is, with the antidote the game names.
- Improved: Every item has a category. A third of the 3,371 items had no category. Every one sits under the category the game files it in now.
- Improved: Share what you see. Every filter, sort and search is kept in the address, so a link opens the page just the way you left it.
- Improved: One layout everywhere. Every page got the item list's search and filter bar, every button got a picture, and every row lines up.
- Fixed: Real names. No two rows on a page share a name any more, and the game calls ten different things Halloween Mask. 807 items show the game's own name instead of a spelled out code.
- Fixed: The right pictures. Apple pie showed an apple and grilled fish an empty barbecue. We checked every picture against the one the game names and swapped the wrong ones.
- New: What fits on each gun. The attachments that fit each weapon, including the ones that need a rail fitted first.
- New: Weapons in 3D. The weapons page opens with the gun itself in 3D, and you can take its magazine and parts off to see how it's put together.
- Fixed: Fire modes. The AK-47 claimed three fire modes because the safety was counted as one. It has two, semi and auto.
- New: Vehicles in 3D. Cars are built from their real parts, with doors, bonnets and boots you can open.
30 August 2026
- New: The wiki opens. The Ribbon Gaming SCUM wiki goes up, with the item ID list moved in beside the first new pages. Every table sorts by any column.
- New: How much C4 a wall takes. Pick a wall, its material and its length and see how many charges bring it down, for all 35 of them.
- New: Raid planner. Say what you need to blow and how many, and it counts the charges for every explosive that can do it.
- Fixed: Wooden walls in the calculator. The calculator was missing every wooden wall, the most common wall in the game. They're in, and explosives are no longer ranked by one server's prices.
- New: Weapons and bullet drop. Every gun's damage, velocity and magazine side by side, and a range that draws where your round lands at any distance and crosswind.
- New: Food and nutrition. What every food and drink does to you, from energy and protein to vitamins, minerals and water.
- New: Skills. All 21 skills, the attribute each one sits under, what raises it and what it changes.
- New: Vehicles. Twenty vehicles with their seats, gears and parts.
- New: Base building. What every base part costs to build. The raid page got every upgraded wall and foundation it was missing too, wood through concrete.
- Fixed: Pictures and names. Weapon pictures that wouldn't show load now, and names and descriptions come from the game, so the Big Raft is called the Big Raft.
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