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Attributes and skills
SCUM has four attributes - Strength, Constitution, Dexterity and Intelligence -
and 21 skills under them. Every skill is raised by doing the
thing it covers, and each one changes something specific: reload speed, attack
speed, accuracy, stamina drain. Here is what raises each and what it changes.
SCUM strength skills (5)
Strength is the physical power of a person, typically measured by how much you can push, pull or lift a physical object. Is raised by: proper protein intake and executing actions under a load. Is lowered by: protein deficiency and loss of muscle mass. It influences: carry weight, melee damage and calorie burning. Ranges from 1 to 5, but it can be raised to 8 with proper diet and physical activities.
Archery is a skill that enables you to shoot with bows and arrows. Raised by: doing damage with bow and arrow to players and NPCs. Influences: ability to use bows of different poundages, faster reload time, faster draw time, hold time at full draw, faster bow tuning. Brawling is the skill of fighting with fists, feet and other body parts. Raised by: doing hand-to-hand damage to players and NPCs. Influences: hand-to-hand attack speed, available combo attacks, blocking efficiency. Handgun skill indicates how familiar you are with handguns of any type; whether firing, maintaining or fixing them. Raised by: shooting players and NPCs with handguns, as well as reloading handguns. Influences: faster reload time, faster change from position to position (readying/aiming), recoil, shooting accuracy with handguns. Melee Weapons is a skill that enables you to use knives, axes, clubs and other hand-held weapons. Raised by: doing damage with melee weapons to players, NPCs and base-building elements. Influences: melee weapon attack speed, available combo attacks, melee weapon damage. Rifles is a skill which indicates how familiar you are with rifles of any type, both firing them and maintaining or fixing them. Raised by: shooting players and NPCs with rifles and crossbow, as well as reloading the said weapons. Influences: faster reload time, faster change from position to position (readying/aiming), recoil, shooting accuracy with rifles.
SCUM constitution skills (2)
Constitution or body type defines everything connected with physical endurance and stamina. Is raised by: moving in general, walking, running, swimming, etc. Is lowered by: not moving, staying still for longer periods of time. It influences: health points, stamina, damage and status (shock, poison, etc.) resistances, immune system, calorie and water consumption efficiency. Ranges from 1 to 5.
Endurance is a skill that enables you to withstand pain by conserving strength and energy. Raised by: moving under a weight load. Influences: stamina recovery rate, energy and water consumption rates. Running is a skill that shows how athletic you are and how proficient you are at running. Raised by: jogging or running. Influences: jogging and running speed.
SCUM dexterity skills (6)
Dexterity determines how skillful you are in performing everyday and/or complicated actions. Is raised by: calorie deficiency (losing weight). Is lowered by: calorie sufficiency (gaining weight). It influences: movement speed and action speed including crafting, eating and reloading. Ranges from 1 to 5.
Aviation determines how safely and effectively you operate aircraft. Increase it by piloting aircraft. It improves aircraft handling, stability, responsiveness, and control in demanding conditions. Demolition is a skill that indicates how knowledgeable you are about the use of explosives. Raised by: arming and disarming explosives / practice traps. Influences: number of materials needed for crafting explosives,explosive defuse time, defuse attempts, quality of armed explosives, explosive damage, trigger radius and unlocks crafting recipes. Driving is a skill that enables you to drive ground vehicles with four or more wheels as well as those with tracks and hovercraft. Raised by: driving for an extended amount of time. Influences: vehicle stalling frequency, maximum attainable speed, acceleration, steering. Motorcycling is a skill that enables you to drive ground vehicles with two or three wheels. Raised by: driving for an extended amount of time. Influences: vehicle stalling frequency, maximum attainable speed, acceleration, steering. Stealth is the skill of moving cautiously, silently and slowly to prevent others from hearing you. Raised by: moving while in crouch or prone position. Influences: sound produced while moving. Thievery is a skill that determines how well you can pick locks. Raised by: lockpicking in general, both successfully and unsuccessfully. Influences: time available per lockpicking attempt, level of pressure applied before lockpicks break.
SCUM intelligence skills (8)
Intelligence is the capability of perception and successfully performing tasks. Is raised by: upgrading BCU with BCU Memory Modules. Is temporarily increased by: consuming Intelligence Enhancement Ampules Is lowered by: committing suicide. Is temporarily lowered by: smoking weed AND eating hallucinogenic mushrooms. It influences: global experience gain for skills of all attributes, squad size limit (if you are the leader). Ranges from 1 to 5, but can be temporarily buffed to 8.
Awareness is a skill that enables you to notice or be aware of clues, items, camouflaged enemies and other things. Raised by: exploring The Island. Camouflage is the skill of self-disguise and making yourself invisible to others. Raised by: hiding in foliage. Influences: visibility to other players and NPCs. Cooking is a skill that enables you to create delicious and nutritious meals. Raised by: Cooking meals. Influences: Meal cooking times. Engineering is a skill that enables you to build various constructions and craft various items. Raised by: crafting and upgrading base building elements, repairing base building elements and other items and fixing vehicle tires. Influences: number of materials needed for base building elements, repairing quality, charging and fueling speed. Farming is a skill that defines how good someone is at growing plants. Raised by: crafting a garden, planting, fertilizing, watering, weeding, and taking care of pests. Influences: amount of harvestable produce, speed of each farming interaction like planting, weeding or watering. Medical skill indicates how proficient you are at treating injuries. Raised by: treating conditions and injuries. Influences: stabilization time, number of required items for successful treatment, chance to successfully upgrade BCU chip. Sniping is a skill that indicates how well you aim through scopes and how knowledgeable you are about wind speeds and determining range. Raised by: shooting from weapons that have scopes attached to them. Influences: range check speed, ability to hold breath. Survival is a skill that indicates how well you are able to survive in the wild. Raised by: crafting related items. Influences: number of materials needed for crafting items, compass complexity and unlocks crafting recipes.
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