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Getting started
You land on the island with nothing. This page is the first hour, the money and
the ways back from dying, all read from the game's own files.
Your first hour
The kit SCUM's own Codex tells a new prisoner to craft, out of rocks, sticks and
rags off the ground:
- Improvised Courier Backpack: An improvised Courier Backpack made out of basic materials. It makes gathering supplies much easier for each new prisoner.
- Big Stone Axe: A stone axe made from basic materials. Quality and durability are not the best, but it handles normal tasks like cutting wood and is useful in dangerous situations.
- Stone Axe: A stone axe made from basic materials. Quality and durability are not the best, but it handles normal tasks like cutting wood and is useful in dangerous situations.
- Improvised Bow 20#: Most primal version of a bow. 20# draw weight.
- Wooden Arrow: A wooden arrow crafted from a stick. It can be used with any bow.
- Improvised Quiver: Improvised quiver made of basic materials, don't expect it to last more than a few days.
- Torch: Improvised torch. Useful for navigating at night, but also easier to spot.
- Tinder: Pile of small pieces of wood used for starting a fire.
The four gauges
Health at 0% is death. Stamina spends as you move and refills as you rest. Food
and water keep the body performing; the emptier they run, the worse everything
works.
Dying, and what it costs
Every respawn is paid for in cash. A bank account can fall to -$2,500, so a broke
prisoner can still afford the way back - but dying while at -$2,500 is permadeath.
Respawn prices are set per server. Three uses of the PT-29 Rapid Recovery Serum bring
a dead prisoner back, even after permadeath.
Money and bank cards
| Card | Costs | Daily limit | Protection |
| Starter Bank Card | issued on arrival | $500 | no protection |
| Classic Bank Card | $100 | $1000 | 1-digit PIN |
| Gold Bank Card | issued on arrival | $5000 | 2-digit pin |
Gold survives server wipes where cash does not, and moving money into gold takes
the Gold Bank Card. ATMs cap daily movement and the cap refills over time.
Squads and quests
A squad holds 2 players per point of the leader's INT attribute by default, with
ranks Member, Enforcer, Underboss and Boss. Quests come in 3 tiers: 6 Tier 1 quests
unlock Tier 2, 12 Tier 2 quests unlock Tier 3, and traders open their quest lines
in order - General Goods, Armorer, Mechanic, Doctor.
Ribbon Gaming SCUM wiki ·
Crafting recipes ·
Staying alive
The rest of the SCUM wiki
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