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Abandoned Bunker C4
A two-floor complex behind keycard doors, and the home of the Razors.
Abandoned Bunker C4 at a glance
- Kind: Abandoned
- Sector: C4
- Doors: 78 to get through
- Floors: 2 one above the other
- Kill box: Yes
What it is
One of the island's 4 abandoned bunkers: a two-floor complex behind keycard doors, and the home of the Razors. All 4 are the same building, just turned a different way at each site. It has a kill box. The bunker brings out the Brenner and the Razor.
Where it is
- Abandoned Bunker C4: Sector C4
Quests that send you after it
- Abominations, from the Armorer (tier 3), at C4: Kill Razors: 3. Pays 7,500 cash and 30 fame.
- Technology Renaissance, from the Doctor (tier 3), at C4: Kill Razors: 3. Pays 7,500 cash and 35 fame.
Server settings that change it
- Logout Timer In Bunker (scum.LogoutTimerInBunker, 30000 seconds by default): Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while in bunker.
- Abandoned Bunker Commotion Threshold (scum.AbandonedBunkerCommotionThreshold, -1 by default): Set abandoned bunker commotion noise threshold.
- Abandoned Bunker Commotion Per Player Extra Threshold (scum.AbandonedBunkerCommotionThresholdPerPlayerExtra, -1 by default): Set abandoned bunker commotion noise per player extra threshold.
- Abandoned Bunker Enemy Activation Threshold (scum.AbandonedBunkerEnemyActivationThreshold, -1 by default): Set abandoned bunker enemy activation noise threshold.
- Abandoned Bunker Enemy Activation Per Player Extra Threshold (scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra, -1 by default): Set abandoned bunker enemy activation noise per player extra threshold.
- Reset Armory Lockers Only On Abandoned Bunker Activation (scum.AbandonedBunkerResetArmoryLockersOnActivationOnly, True by default): Whether to reset armory lockers loot only when abandoned bunker is activated.
- Enable Dropship Abandoned Bunker Encounter (scum.EnableDropshipAbandonedBunkerEncounter, True by default): Enable dropship encounters triggered by abandoned bunker alarms.
- Dropship Abandoned Bunker Encounter Trigger Chance (scum.DropshipAbandonedBunkerEncounterTriggerChance, -1 by default): Chance for the dropship encounter to trigger upon alarm activation.
- Max Allowed Killbox Keycards (scum.MaxAllowedKillboxKeycards, 4 by default): Total amount of killbox keycards that can be found in police stations or in radiation zones.
- Max Allowed Killbox Keycard - Police (scum.MaxAllowedKillboxKeycards_PoliceStation, 3 by default): Amount of killbox keycards that can be found in police stations.
- Max Allowed Killbox Keycards - Radiation (scum.MaxAllowedKillboxKeycards_RadiationZone, 1 by default): Amount of killbox keycards that can be found in radiation zones.
- Abandoned Bunker Active Number (scum.AbandonedBunkerMaxSimultaneouslyActive, 2 by default): Number of simultaneously active abandoned bunkers.
- Abandoned Bunker Active Duration (scum.AbandonedBunkerActiveDurationHours, 24 hours by default): Duration in hours that abandoned bunkers will stay active.
- Abandoned Bunker Key Card Activation Duration (scum.AbandonedBunkerKeyCardActiveDurationHours, 3 hours by default): Duration in hours that abandoned bunkers will stay active when activated via Key Cards.
- Cooldown Of BCU Terminals In Abandoned Bunkers (scum.AbandonedBunkerBCUTerminalCooldown, 24:00:00 h:mm:ss by default): Modify the cooldown (in HH:MM:SS) of BCU terminals in Abandoned Bunkers.
- Killbox Defuse Failure Bonus (scum.KillboxDefuseFailureBonus, 0.2 seconds by default): Amount of extra time (in seconds) you get for each failed killbox defuse.
Common questions
Where is Abandoned Bunker C4 in SCUM?
In sector C4. The pin on the map marks the way in.
Does Abandoned Bunker C4 have a kill box in SCUM?
Yes. What a kill box can hold is on the bunkers page.
Which quests involve Abandoned Bunker C4 in SCUM?
2 quests: Abominations from the Armorer (7,500 cash and 30 fame) and Technology Renaissance from the Doctor (7,500 cash and 35 fame).
What is inside
- Small armouries: 3
- Military crates: 29
- Ammunition boxes: 38
- Military lockers: 6
- Sets of storage shelves: 28
- Closets: 45
Who lives down here
How it compares with the rest is on the bunkers page.
More on the bunkers page
Abandoned Bunker A1 · Bunker A2 · Abandoned Bunker A3 · Secret Bunker A4 · Bunker B0 · Secret Bunker B1 · Research Facility B2 · Secret Bunker B3 · Bunker B4 · Secret Bunker C0 · Bunker C1 · Secret Bunker C2 · Secret Bunker C3 · Bunker D0 · Abandoned Bunker D1 · Research Facility D2 · Bunker D3 · Secret Bunker D4 · Bunker Z0 · Research Facility Z1 · Bunker Z2 · Secret Bunker Z3
The rest of the SCUM wiki
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