Ribbon Gaming › SCUM wiki › Admin commands › #DebugProjectileCollisions
#DebugProjectileCollisions
Enables or disables projectile collisions debug.
Type in the chat
#DebugProjectileCollisions <Value>
#DebugProjectileCollisions at a glance
- Who can use it: Elevated
- Kind: Watching the island
- Arguments: 1
How to type it
Type it in the chat starting with #, and the game completes the command and its arguments as you type. Value, true or false: enables or disables projectile collisions debug; true if you leave it out.
Who can run it
Given with GrantElevatedStatus and taken away with RevokeElevatedStatus, both developer commands.
Common questions
How do you use #DebugProjectileCollisions in SCUM?
Type #DebugProjectileCollisions <Value> in the chat; the game completes the arguments as you type.
What does #DebugProjectileCollisions do in SCUM?
Enables or disables projectile collisions debug.
Who can use #DebugProjectileCollisions in SCUM?
Elevated: given with GrantElevatedStatus and taken away with RevokeElevatedStatus, both developer commands.
How it compares with the rest is on the admin commands page.
More commands: Watching the island
#ArmorAbsorptionOutput · #DebugWeapon · #DistanceDebug · #DrawDebugZombieCapsulesOnLegacySpawnPoints · #DrawEnemyHealthBars · #DrawNearbyEncounters · #EnhancedPhotoMode · #GetMeshInfo · #SetAIInvisibility · #ShowAnimalsLocation · #ShowArmedNPCsLocation · #ShowNameplates · #ShowOtherPlayerInfo · #ShowOtherPlayerLocations · #ShowRespawnTimers · #ShowWeaponInfo · #ShowZombiesLocation · #ToggleAmbientSound · #ToggleZombieNavigationLogging · #TrackShots · #VisualizeBirdFlockLocations · #VisualizeBulletTrajectories · #VisualizePath · #VisualizePlayerAiming
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