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Medical Skill
Medical skill indicates how proficient you are at treating injuries.
Medical at a glance
- Attribute: Intelligence
- Recipes it decides: 1
- Materials saved: 50% at Above Advanced
How you raise it
You raise it by treating conditions and injuries.
What it changes
It influences stabilization time, number of required items for successful treatment and chance to successfully upgrade BCU chip.
Its attribute: Intelligence
Intelligence itself rises with upgrading BCU with BCU Memory Modules, and it influences global experience gain for skills of all attributes and squad size limit (if you are the leader).
What it saves you
It decides one recipe, the Improvised Burn Gel, which takes 50% fewer materials at Above Advanced than with no skill.
What a level saves you
| Recipe, and its main material | No Skill | Basic | Medium | Advanced | Above Advanced |
|---|
| Improvised Burn Gel (Agave Leaf) | 3 | 3 | 2 | 2 | 1 |
|---|
Dressings the worst bleeding takes
A lighter wound takes fewer; the medical page has every one.
Server settings that change it
Common questions
How do you level up Medical in SCUM?
By treating conditions and injuries. A server can speed it up with Medical Skill Multiplier, 1 by default.
Which attribute is Medical under in SCUM?
Intelligence, with Awareness, Camouflage, Cooking, Engineering, Farming, Sniping and Survival.
Does Medical save materials in SCUM?
Yes, 50% of them across its recipes at Above Advanced. The Improvised Burn Gel takes 3 Agave Leaf with no skill and 1 at Above Advanced.
How many bandages does a bad bleed take in SCUM?
For the worst bleeding, Emergency Bandage 4 with no skill and 2 at Above Advanced, Hemostatic Dressing 3 with no skill and 1 at Above Advanced and Pressure Dressing 3 with no skill and 1 at Above Advanced.
Recipes it decides, by shelf
The other Intelligence skills
How it compares with the rest is on the skills page.
More on the skills page
Archery · Brawling · Handgun · Melee Weapons · Rifles · Endurance · Running · Aviation · Demolition · Driving · Motorcycling · Stealth · Thievery · Awareness · Camouflage · Cooking · Engineering · Farming · Sniping · Survival
The rest of the SCUM wiki
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